My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army Prince X-Bow
Barbarian Barrel
Inferno Tower Wizard Skeleton Army X-Bow Electro Wizard
The Log
Skeleton Army Prince X-Bow
Earthquake
Inferno Tower Skeleton Army X-Bow
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Prince Electro Wizard
Fireball
Minion Horde Inferno Tower Wizard Skeleton Army X-Bow Electro Wizard
Poison
Minion Horde Inferno Tower Wizard Skeleton Army X-Bow Electro Wizard
Lightning
Inferno Tower Wizard Prince X-Bow Electro Wizard
Rocket
Minion Horde Inferno Tower Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Electro Wizard Minion Horde Inferno Tower Wizard Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Electro Wizard Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince
Fireball
X-Bow Electro Wizard
Inferno Tower
Wizard
Prince
Skeleton Army
X-Bow
Prince
Minion Horde Wizard Electro Wizard
X-Bow
Fireball Skeleton Army
Electro Wizard
Fireball Prince

Defense Synergies 3 13

Minion Horde
Inferno Tower
Fireball
X-Bow Inferno Tower Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Minion Horde Fireball Prince X-Bow
Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army
Inferno Tower Wizard Prince X-Bow Electro Wizard
Prince
Inferno Tower Wizard Skeleton Army Electro Wizard
X-Bow
Fireball Inferno Tower Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Fireball Wizard Skeleton Army Prince X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Wizard X-Bow Electro Wizard
Minion Horde Inferno Tower Skeleton Army Prince X-Bow Electro Wizard
Minion Horde Inferno Tower Skeleton Army Prince Electro Wizard
Minion Horde Inferno Tower Skeleton Army Prince Electro Wizard
Fireball Skeleton Army Prince X-Bow
Fireball Skeleton Army X-Bow Electro Wizard
Minion Horde Inferno Tower Electro Wizard Fireball Wizard X-Bow
Fireball Inferno Tower X-Bow Electro Wizard
Minion Horde Inferno Tower Skeleton Army Prince X-Bow
Skeleton Army Minion Horde Inferno Tower Prince Electro Wizard
Minion Horde Skeleton Army Electro Wizard Fireball Wizard X-Bow
Minion Horde Inferno Tower Fireball Wizard Electro Wizard
Minion Horde Inferno Tower Skeleton Army Prince Fireball Wizard X-Bow Electro Wizard
Fireball Wizard Skeleton Army Minion Horde Prince X-Bow Electro Wizard
Inferno Tower Skeleton Army Minion Horde Prince X-Bow Electro Wizard
Minion Horde Inferno Tower Skeleton Army Fireball Prince X-Bow Electro Wizard
Minion Horde Wizard Fireball Inferno Tower Skeleton Army Prince X-Bow Electro Wizard
Fireball Minion Horde Wizard Skeleton Army Prince X-Bow Electro Wizard
Wizard Fireball Electro Wizard
Inferno Tower Prince Electro Wizard
Wizard Skeleton Army Minion Horde Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Prince X-Bow Electro Wizard
Fireball Electro Wizard Wizard Prince X-Bow
Skeleton Army Minion Horde Inferno Tower Prince Electro Wizard
Skeleton Army Prince Minion Horde Fireball Inferno Tower X-Bow Electro Wizard
Inferno Tower Minion Horde Skeleton Army Prince
Fireball Wizard Minion Horde Electro Wizard
Skeleton Army Prince Minion Horde Fireball Inferno Tower Electro Wizard
Inferno Tower Minion Horde Skeleton Army Prince
Minion Horde Electro Wizard Fireball Inferno Tower Skeleton Army Prince X-Bow
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Prince
Skeleton Army Fireball Prince Electro Wizard
Skeleton Army Prince Minion Horde Fireball Inferno Tower Wizard
Wizard Minion Horde Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Minion Horde Fireball Prince X-Bow
Minion Horde Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde X-Bow
Fireball X-Bow Electro Wizard
Minion Horde Fireball X-Bow
Fireball Prince
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball X-Bow Wizard
Fireball Wizard X-Bow
Minion Horde Fireball Prince X-Bow Electro Wizard
Minion Horde Fireball Wizard Prince X-Bow Electro Wizard
Fireball Wizard
Fireball
Minion Horde Fireball X-Bow
Fireball Prince X-Bow
X-Bow Minion Horde Fireball Wizard
Minion Horde Fireball Wizard X-Bow
Fireball
Minion Horde
Fireball Wizard Prince X-Bow Electro Wizard
Fireball Wizard X-Bow
Minion Horde Fireball Prince X-Bow
Fireball Wizard
Prince X-Bow
Minion Horde Fireball X-Bow
Fireball Wizard
Minion Horde
Fireball X-Bow Wizard Electro Wizard
Fireball Wizard Prince X-Bow
Fireball X-Bow
Minion Horde Fireball Wizard X-Bow Electro Wizard
Electro Wizard Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard X-Bow
Minion Horde Fireball Electro Wizard
Minion Horde Prince
Fireball Wizard
Minion Horde Electro Wizard Fireball Skeleton Army Prince X-Bow
Fireball Wizard Electro Wizard
Fireball
Fireball Minion Horde Wizard Prince Electro Wizard
Fireball Wizard
Fireball
Minion Horde Prince
Minion Horde Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince X-Bow Electro Wizard

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