My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mini P.E.K.K.A Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Guards Phoenix Skeleton King
Giant Snowball
Minion Horde Guards Skeleton King
Zap
Minion Horde Guards Skeleton King
Barbarian Barrel
Elixir Golem Guards Skeleton King
The Log
Elixir Golem Mini P.E.K.K.A Guards Skeleton King
Earthquake
Elixir Golem Guards Skeleton King
Arrows
Minion Horde Guards Skeleton King
Royal Delivery
Minion Horde Elixir Golem Mini P.E.K.K.A Guards Skeleton King
Fireball
Minion Horde Elixir Golem Skeleton King
Poison
Minion Horde Elixir Golem Guards Phoenix Skeleton King
Lightning
Mini P.E.K.K.A Phoenix Skeleton King
Rocket
Minion Horde Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Guards Fireball Mini P.E.K.K.A Phoenix Skeleton King Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Guards Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Elixir Golem
Fireball Mini P.E.K.K.A The Log
Fireball
Elixir Golem The Log Skeleton King
Mini P.E.K.K.A
Elixir Golem The Log
Guards
The Log
The Log
Elixir Golem Fireball Mini P.E.K.K.A Guards
Phoenix
Skeleton King
Fireball

Defense Synergies 2 4

Minion Horde
The Log
Elixir Golem
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Guards
Guards
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Minion Horde Guards
Phoenix
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A The Log Phoenix
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Guards Phoenix Skeleton King
Fireball Mini P.E.K.K.A The Log
Fireball The Log Guards
Minion Horde Fireball Phoenix
Fireball The Log Phoenix
Minion Horde Mini P.E.K.K.A Phoenix Skeleton King
Guards Minion Horde Mini P.E.K.K.A Phoenix
Minion Horde Guards Fireball The Log Skeleton King
Minion Horde Fireball Phoenix
Minion Horde Mini P.E.K.K.A Fireball Guards The Log
Fireball Minion Horde Mini P.E.K.K.A Guards The Log Skeleton King
Mini P.E.K.K.A Minion Horde Phoenix Skeleton King
Minion Horde Fireball Mini P.E.K.K.A The Log
Minion Horde Fireball Mini P.E.K.K.A
Fireball Minion Horde Guards The Log
The Log Fireball Guards
Mini P.E.K.K.A Phoenix
Minion Horde Fireball Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A The Log Phoenix
Guards Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Minion Horde Fireball The Log Phoenix
Minion Horde Mini P.E.K.K.A Guards Phoenix
Fireball Minion Horde
Mini P.E.K.K.A Guards Minion Horde Fireball Phoenix
Mini P.E.K.K.A Minion Horde Phoenix
Minion Horde Fireball Mini P.E.K.K.A The Log Phoenix
Minion Horde Guards Phoenix
Minion Horde Mini P.E.K.K.A Guards Phoenix
Fireball Guards The Log Phoenix
Mini P.E.K.K.A Minion Horde Fireball Guards Skeleton King
Minion Horde Fireball
Guards Phoenix Minion Horde Fireball Mini P.E.K.K.A The Log Skeleton King
Minion Horde Fireball Mini P.E.K.K.A The Log Phoenix Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Guards The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball Guards The Log
Fireball Minion Horde The Log
Fireball Minion Horde
Minion Horde The Log
Fireball The Log
Fireball The Log
Minion Horde Fireball Mini P.E.K.K.A Guards
Minion Horde Fireball The Log
Fireball
Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball
Minion Horde
Fireball The Log
Fireball The Log
Fireball The Log
Minion Horde Fireball
Minion Horde Fireball Guards
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Fireball Guards
Fireball
The Log Fireball
Fireball Minion Horde Mini P.E.K.K.A
The Log Fireball Skeleton King
Fireball
Minion Horde
Minion Horde Fireball Guards The Log Skeleton King
Fireball
Fireball The Log
Fireball

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