My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Skeleton Army Witch Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Fireball
Minion Horde Skeleton Army Witch Electro Wizard
Poison
Minion Horde Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Prince Electro Wizard
Rocket
Minion Horde Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Freeze Electro Wizard Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze Prince
Fireball
Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Skeleton Army
Freeze
Minion Horde Fireball
Witch
Prince
Prince
Minion Horde Witch Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Prince

Defense Synergies 1 14

Minion Horde
Freeze
Fireball
Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Skeleton Army Freeze Witch
Skeleton Army
Mini P.E.K.K.A Freeze Prince Electro Wizard
Freeze
Minion Horde Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Witch
Mini P.E.K.K.A Prince Electro Wizard
Prince
Skeleton Army Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Skeleton Army Freeze Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Freeze Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army Prince
Fireball Skeleton Army Freeze Electro Wizard
Minion Horde Electro Wizard Fireball Freeze Witch
Fireball Electro Wizard
Minion Horde Mini P.E.K.K.A Witch Skeleton Army Prince
Skeleton Army Minion Horde Mini P.E.K.K.A Prince Electro Wizard
Minion Horde Skeleton Army Witch Electro Wizard Fireball Freeze
Minion Horde Fireball Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Fireball Freeze Witch Electro Wizard
Fireball Skeleton Army Minion Horde Mini P.E.K.K.A Freeze Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Minion Horde Prince Electro Wizard
Minion Horde Skeleton Army Fireball Mini P.E.K.K.A Freeze Prince Electro Wizard
Minion Horde Fireball Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Fireball Minion Horde Skeleton Army Witch Prince Electro Wizard
Freeze Witch Fireball Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Minion Horde Fireball Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Prince
Skeleton Army Minion Horde Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Fireball Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince
Fireball Minion Horde Freeze Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Fireball Witch Electro Wizard
Mini P.E.K.K.A Minion Horde Skeleton Army Prince
Minion Horde Freeze Electro Wizard Fireball Mini P.E.K.K.A Skeleton Army Witch Prince
Witch Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Witch Prince
Skeleton Army Fireball Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Fireball Witch
Minion Horde Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Minion Horde Fireball Mini P.E.K.K.A Freeze Prince
Minion Horde Fireball Mini P.E.K.K.A Freeze Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball Electro Wizard
Minion Horde Fireball
Fireball Freeze Prince
Fireball Minion Horde
Fireball Minion Horde Freeze Witch
Minion Horde Witch
Fireball Freeze
Fireball
Minion Horde Fireball Mini P.E.K.K.A Prince Electro Wizard
Minion Horde Fireball Prince Electro Wizard
Fireball
Fireball
Minion Horde Fireball Freeze
Fireball Prince
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball Freeze
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince Electro Wizard
Fireball Witch
Minion Horde Fireball Prince
Fireball
Prince
Minion Horde Fireball
Freeze Fireball Witch
Minion Horde Witch
Fireball Witch Electro Wizard
Fireball Witch Prince
Fireball
Minion Horde Fireball Witch Electro Wizard
Electro Wizard Minion Horde Fireball Freeze Witch
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball
Minion Horde Fireball Freeze Electro Wizard
Minion Horde Prince
Fireball
Minion Horde Electro Wizard Fireball Skeleton Army Freeze Witch Prince
Fireball Witch Electro Wizard
Freeze
Fireball
Fireball Minion Horde Mini P.E.K.K.A Prince Electro Wizard
Fireball
Fireball
Minion Horde Prince
Minion Horde Fireball Freeze Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Freeze Witch Prince Electro Wizard
Prince
Fireball

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