My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army Prince
Giant Snowball
Minion Horde Royal Hogs Skeleton Army
Zap
Minion Horde Royal Hogs Skeleton Army Prince
Barbarian Barrel
Valkyrie Royal Hogs Skeleton Army
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army Prince
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Royal Hogs Skeleton Army Prince
Fireball
Minion Horde Royal Hogs Skeleton Army
Poison
Minion Horde Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Prince
Rocket
Minion Horde Valkyrie Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Minion Horde Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince
Fireball
Royal Hogs Mega Knight
Mini P.E.K.K.A
Valkyrie Royal Hogs Mega Knight
Valkyrie
Prince Mini P.E.K.K.A Royal Hogs
Royal Hogs
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army
Prince
Valkyrie Mega Knight Minion Horde
Mega Knight
Minion Horde Prince Fireball Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 7

Minion Horde
Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Fireball Valkyrie Skeleton Army
Valkyrie
Fireball Mini P.E.K.K.A Prince
Royal Hogs
Skeleton Army
Mini P.E.K.K.A Prince
Prince
Valkyrie Skeleton Army
Mega Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army Valkyrie Prince Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Mega Knight Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Valkyrie Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight
Fireball Skeleton Army Valkyrie Mega Knight
Minion Horde Fireball
Fireball Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie Prince Mega Knight
Minion Horde Valkyrie Skeleton Army Fireball Mega Knight
Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Mega Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Minion Horde Prince Mega Knight
Minion Horde Skeleton Army Fireball Mini P.E.K.K.A Prince Mega Knight
Minion Horde Mega Knight Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fireball Valkyrie Mega Knight Minion Horde Skeleton Army Prince
Valkyrie Fireball Mega Knight
Mini P.E.K.K.A Prince
Valkyrie Skeleton Army Mega Knight Minion Horde Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Fireball Prince
Fireball Mini P.E.K.K.A Valkyrie Prince Mega Knight
Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight
Fireball Minion Horde
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie Skeleton Army Prince
Minion Horde Mega Knight Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Minion Horde Skeleton Army
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Mega Knight Fireball Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie Skeleton Army Mega Knight
Skeleton Army Minion Horde Fireball Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mega Knight Minion Horde Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie Prince
Fireball Minion Horde Valkyrie Mega Knight
Fireball Minion Horde
Minion Horde
Fireball
Fireball
Minion Horde Fireball Mini P.E.K.K.A Prince
Minion Horde Fireball Valkyrie Prince
Fireball
Fireball
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball
Minion Horde Fireball Mega Knight
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Valkyrie Mega Knight
Minion Horde Fireball Prince Mega Knight
Fireball
Prince
Minion Horde Fireball
Fireball Valkyrie Mega Knight
Minion Horde
Fireball
Fireball Prince Mega Knight
Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Mega Knight
Minion Horde Fireball
Minion Horde Prince Mega Knight
Fireball
Minion Horde Fireball Skeleton Army Prince
Fireball
Fireball
Fireball Minion Horde Mini P.E.K.K.A Valkyrie Prince Mega Knight
Fireball
Fireball
Minion Horde Prince Mega Knight
Minion Horde Fireball
Fireball
Fireball Prince Mega Knight
Prince
Fireball Mega Knight

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