My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Sparky
Barbarian Barrel
Valkyrie Wizard Hunter Sparky
The Log
Mini P.E.K.K.A Hunter Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Hunter Sparky
Fireball
Minion Horde Wizard Hunter Sparky
Poison
Minion Horde Wizard Hunter Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Hunter Sparky
Rocket
Minion Horde Valkyrie Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Hunter Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Hunter Minion Horde Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Hunter

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Sparky
Fireball
Sparky Mega Knight
Mini P.E.K.K.A
Sparky Valkyrie Wizard Hunter Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard Hunter Sparky
Wizard
Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Hunter
Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Sparky
Mini P.E.K.K.A Minion Horde Fireball Valkyrie Wizard Hunter
Mega Knight
Minion Horde Fireball Mini P.E.K.K.A Wizard Hunter

Defense Synergies 0 12

Minion Horde
Sparky
Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Fireball Valkyrie Wizard Hunter
Valkyrie
Fireball Mini P.E.K.K.A Wizard Hunter Sparky
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Hunter
Mini P.E.K.K.A Valkyrie Mega Knight
Sparky
Minion Horde Valkyrie
Mega Knight
Fireball Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Sparky
Minion Horde Mini P.E.K.K.A Hunter Sparky Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Hunter Sparky Mega Knight Valkyrie
Minion Horde Mini P.E.K.K.A Hunter Sparky Valkyrie Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Fireball Valkyrie Hunter Mega Knight
Minion Horde Hunter Fireball Wizard
Fireball Valkyrie Sparky Mega Knight
Minion Horde Mini P.E.K.K.A Hunter Sparky
Minion Horde Mini P.E.K.K.A Valkyrie Hunter Sparky Mega Knight
Minion Horde Valkyrie Fireball Wizard Hunter Mega Knight
Minion Horde Hunter Fireball Wizard
Minion Horde Mini P.E.K.K.A Hunter Sparky Mega Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Sparky Mega Knight Minion Horde Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Sparky Minion Horde Hunter Mega Knight
Minion Horde Fireball Mini P.E.K.K.A Hunter Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Fireball Mini P.E.K.K.A Valkyrie Hunter
Fireball Valkyrie Mega Knight Minion Horde Wizard Hunter
Valkyrie Wizard Hunter Fireball Mega Knight
Mini P.E.K.K.A Sparky Hunter
Valkyrie Wizard Mega Knight Minion Horde Fireball Mini P.E.K.K.A Hunter Sparky
Mini P.E.K.K.A Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball Sparky
Fireball Mini P.E.K.K.A Valkyrie Wizard Hunter Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Hunter Sparky
Mini P.E.K.K.A Valkyrie Hunter Mega Knight Minion Horde Fireball Sparky
Minion Horde Mini P.E.K.K.A Valkyrie Hunter Sparky Mega Knight
Fireball Wizard Minion Horde Hunter
Mini P.E.K.K.A Sparky Minion Horde Fireball Valkyrie Hunter
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie Hunter Sparky
Minion Horde Mega Knight Fireball Mini P.E.K.K.A Valkyrie Sparky
Minion Horde Sparky
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Hunter Sparky
Mega Knight Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Minion Horde Fireball Valkyrie Wizard Hunter Sparky
Wizard Minion Horde Fireball Valkyrie Sparky Mega Knight
Sparky Minion Horde Fireball Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Mega Knight Minion Horde Fireball Mini P.E.K.K.A Wizard Hunter Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Sparky
Fireball
Minion Horde Fireball Sparky
Fireball Valkyrie Sparky
Fireball Wizard Minion Horde Valkyrie Sparky Mega Knight
Fireball Wizard Minion Horde Hunter
Minion Horde Wizard Sparky
Fireball Wizard Hunter
Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A Sparky
Minion Horde Fireball Valkyrie Wizard Sparky
Fireball Wizard
Fireball Hunter Sparky
Minion Horde Fireball
Fireball Sparky
Minion Horde Fireball Wizard Hunter Sparky
Minion Horde Fireball Wizard Sparky Mega Knight
Fireball Sparky
Minion Horde Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Wizard Hunter Sparky Mega Knight
Fireball Valkyrie Wizard Mega Knight
Minion Horde Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Minion Horde Fireball
Fireball Valkyrie Wizard Hunter Sparky Mega Knight
Minion Horde
Fireball Wizard Hunter Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Minion Horde Fireball Wizard Hunter Sparky
Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A Sparky
Minion Horde Fireball Wizard Hunter Sparky Mega Knight
Minion Horde Fireball Sparky
Minion Horde Sparky Mega Knight
Fireball Wizard Sparky
Minion Horde Fireball
Fireball Wizard Hunter
Fireball
Fireball Minion Horde Mini P.E.K.K.A Valkyrie Wizard Hunter Sparky Mega Knight
Fireball Wizard
Fireball Sparky
Minion Horde Sparky Mega Knight
Minion Horde Fireball Sparky
Fireball
Fireball Sparky Mega Knight
Sparky
Fireball Wizard Sparky Mega Knight

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