My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Goblin Hut Witch
Zap
Minion Horde Goblin Hut Witch
Barbarian Barrel
Valkyrie Goblin Hut Wizard Witch
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Minion Horde Goblin Hut Witch
Royal Delivery
Minion Horde Valkyrie Goblin Hut Wizard Witch
Fireball
Minion Horde Goblin Hut Wizard Witch
Poison
Minion Horde Goblin Hut Wizard Witch
Lightning
Valkyrie Goblin Hut Wizard Witch
Rocket
Minion Horde Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Minion Horde Giant Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Valkyrie Minion Horde

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant
Fireball
Giant
Valkyrie
Giant Goblin Hut Wizard Witch
Giant
Rage Minion Horde Fireball Valkyrie Goblin Hut Wizard Witch
Goblin Hut
Valkyrie Giant
Wizard
Valkyrie Giant Rage
Rage
Minion Horde Giant Witch Wizard
Witch
Rage Valkyrie Giant

Defense Synergies 0 6

Minion Horde
Fireball
Valkyrie Goblin Hut
Valkyrie
Fireball Goblin Hut Wizard Witch
Giant
Goblin Hut
Fireball Valkyrie Wizard
Wizard
Valkyrie Goblin Hut
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Goblin Hut Wizard
Minion Horde Valkyrie Goblin Hut Witch
Minion Horde Goblin Hut Witch Valkyrie
Minion Horde Goblin Hut Witch Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Minion Horde Fireball Goblin Hut Wizard Witch
Fireball Valkyrie
Minion Horde Witch Goblin Hut
Minion Horde Valkyrie
Minion Horde Valkyrie Witch Fireball Goblin Hut Wizard
Minion Horde Fireball Goblin Hut Wizard Witch
Minion Horde Goblin Hut Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Minion Horde Goblin Hut Witch
Minion Horde Goblin Hut
Minion Horde Fireball Goblin Hut
Minion Horde Wizard Fireball Valkyrie Goblin Hut Witch
Fireball Valkyrie Minion Horde Goblin Hut Wizard Witch
Valkyrie Wizard Witch Fireball Goblin Hut
Goblin Hut
Valkyrie Wizard Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Witch
Fireball Valkyrie Wizard
Minion Horde Valkyrie Goblin Hut Witch
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie Goblin Hut Witch
Fireball Wizard Minion Horde Goblin Hut Witch
Minion Horde Fireball Valkyrie Goblin Hut Witch
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie Goblin Hut Witch
Witch Minion Horde Goblin Hut
Minion Horde Valkyrie Goblin Hut Witch
Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard Witch
Wizard Minion Horde Fireball Valkyrie Witch
Goblin Hut Witch Minion Horde Fireball Valkyrie
Valkyrie Minion Horde Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball Goblin Hut
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball Goblin Hut
Minion Horde Fireball
Fireball Goblin Hut
Minion Horde Fireball Goblin Hut Wizard Witch
Minion Horde Fireball Goblin Hut Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Goblin Hut Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball Goblin Hut Witch
Fireball Wizard Witch
Fireball
Fireball Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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