My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Executioner Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Giant Skeleton
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Elixir Golem Wizard Executioner Giant Skeleton
The Log
Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elixir Golem Wizard Executioner Giant Skeleton
Fireball
Firecracker Minion Horde Elixir Golem Wizard Executioner
Poison
Firecracker Minion Horde Elixir Golem Wizard Executioner
Lightning
Wizard Executioner
Rocket
Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Fireball Minion Horde Wizard Executioner Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Fireball Minion Horde

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Giant Skeleton Golem
Minion Horde
Giant Skeleton Golem
Elixir Golem
Firecracker Fireball Wizard Executioner
Fireball
Golem Elixir Golem
Wizard
Elixir Golem Giant Skeleton Golem
Executioner
Elixir Golem Golem
Giant Skeleton
Firecracker Minion Horde Wizard
Golem
Fireball Firecracker Minion Horde Wizard Executioner

Defense Synergies 0 3

Firecracker
Giant Skeleton
Minion Horde
Elixir Golem
Fireball
Wizard
Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Firecracker Wizard Executioner
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard Executioner
Minion Horde Firecracker Executioner
Minion Horde Executioner Giant Skeleton
Minion Horde Firecracker
Firecracker Fireball Giant Skeleton
Fireball Firecracker Executioner
Minion Horde Firecracker Fireball Wizard Executioner
Fireball Giant Skeleton
Minion Horde
Firecracker Minion Horde Giant Skeleton
Minion Horde Executioner Firecracker Fireball Wizard Giant Skeleton
Minion Horde Executioner Firecracker Fireball Wizard
Minion Horde Fireball Wizard Giant Skeleton
Fireball Wizard Executioner Firecracker Minion Horde
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Firecracker Fireball Executioner
Fireball Firecracker Minion Horde Wizard Executioner
Wizard Executioner Firecracker Fireball Giant Skeleton
Wizard Firecracker Minion Horde Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Firecracker Wizard Executioner
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde Executioner
Firecracker Fireball Wizard Executioner Minion Horde
Minion Horde Fireball Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Firecracker Fireball
Minion Horde
Minion Horde Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Wizard Executioner
Wizard Firecracker Minion Horde Fireball Executioner
Firecracker Minion Horde Fireball Executioner Giant Skeleton
Executioner Firecracker Minion Horde Fireball Wizard Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Giant Skeleton
Firecracker Fireball Executioner
Minion Horde Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Fireball Wizard Executioner Firecracker Minion Horde
Firecracker Fireball Wizard Executioner Minion Horde
Firecracker Minion Horde Wizard Executioner
Fireball Firecracker Wizard Executioner
Fireball Firecracker Wizard
Minion Horde Fireball
Firecracker Minion Horde Fireball Wizard
Fireball Firecracker Wizard Executioner
Firecracker Fireball Executioner
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball Wizard Executioner
Firecracker Minion Horde Fireball Wizard Executioner
Fireball
Minion Horde
Firecracker Fireball Wizard Executioner
Firecracker Fireball Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Firecracker Fireball Wizard Executioner
Minion Horde
Firecracker Fireball Wizard Executioner
Fireball Wizard
Fireball Firecracker
Firecracker Minion Horde Fireball Wizard Executioner
Firecracker Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball
Minion Horde Giant Skeleton
Firecracker Fireball Wizard
Minion Horde Fireball
Fireball Firecracker Wizard Executioner
Fireball
Fireball Firecracker Minion Horde Wizard Executioner
Firecracker Fireball Wizard Executioner
Fireball Giant Skeleton
Firecracker Minion Horde Executioner
Firecracker Minion Horde Fireball Giant Skeleton
Firecracker Fireball Executioner
Firecracker Fireball Executioner Giant Skeleton
Fireball Firecracker Wizard

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