My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Skeleton Army Clone Balloon
Giant Snowball
Minion Horde Three Musketeers Skeleton Army Clone Balloon
Zap
Minion Horde Three Musketeers Skeleton Army Clone Balloon
Barbarian Barrel
Wizard Three Musketeers Skeleton Army Clone
The Log
Three Musketeers Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Wizard Three Musketeers Skeleton Army Clone Balloon
Fireball
Minion Horde Wizard Three Musketeers Skeleton Army Clone Balloon
Poison
Minion Horde Wizard Three Musketeers Skeleton Army Clone Balloon
Lightning
Wizard Three Musketeers Balloon
Rocket
Minion Horde Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Fireball Minion Horde Wizard Balloon Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Clone Fireball Minion Horde

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone
Fireball
Wizard
Balloon
Rocket
Three Musketeers
Clone
Skeleton Army
Clone
Clone
Skeleton Army Balloon Minion Horde Three Musketeers
Balloon
Clone Wizard

Defense Synergies 0 1

Minion Horde
Fireball
Wizard
Skeleton Army
Rocket
Three Musketeers
Skeleton Army
Wizard
Clone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Wizard
Minion Horde Skeleton Army Three Musketeers
Minion Horde Rocket Three Musketeers Skeleton Army
Minion Horde Three Musketeers Skeleton Army
Fireball Rocket Skeleton Army
Fireball Skeleton Army
Minion Horde Rocket Three Musketeers Fireball Wizard
Rocket Fireball
Minion Horde Three Musketeers Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball Wizard
Minion Horde Three Musketeers Fireball Wizard
Minion Horde Skeleton Army Fireball Wizard Rocket Three Musketeers
Fireball Wizard Rocket Three Musketeers Skeleton Army Minion Horde
Skeleton Army Minion Horde Three Musketeers
Minion Horde Rocket Skeleton Army Fireball Three Musketeers
Minion Horde Wizard Three Musketeers Fireball Skeleton Army
Fireball Minion Horde Wizard Three Musketeers Skeleton Army
Wizard Fireball
Three Musketeers
Wizard Skeleton Army Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Wizard Rocket
Skeleton Army Minion Horde Rocket
Rocket Skeleton Army Minion Horde Fireball
Minion Horde Three Musketeers Skeleton Army
Fireball Wizard Rocket Minion Horde Three Musketeers
Rocket Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Rocket Fireball Skeleton Army
Minion Horde Three Musketeers Skeleton Army
Minion Horde
Rocket Skeleton Army Fireball
Rocket Skeleton Army Minion Horde Fireball Wizard Three Musketeers
Wizard Minion Horde Fireball Three Musketeers Skeleton Army
Skeleton Army Minion Horde Fireball Rocket Three Musketeers
Minion Horde Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket
Fireball
Rocket Minion Horde Fireball
Fireball Rocket
Fireball Wizard Rocket Minion Horde
Fireball Wizard Minion Horde Rocket
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Rocket Minion Horde Fireball Three Musketeers
Rocket Minion Horde Fireball Wizard
Fireball Wizard Rocket
Rocket Fireball Three Musketeers
Minion Horde Fireball Rocket
Fireball
Rocket Minion Horde Fireball Wizard Three Musketeers
Minion Horde Fireball Wizard Rocket Three Musketeers
Fireball Rocket Three Musketeers
Minion Horde Rocket
Rocket Fireball Wizard Three Musketeers
Rocket Fireball Wizard
Rocket Minion Horde Fireball
Rocket Fireball Wizard
Rocket
Rocket Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball Rocket
Minion Horde Fireball Wizard
Rocket Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Rocket
Rocket Minion Horde Fireball
Minion Horde
Rocket Fireball Wizard
Minion Horde Fireball Rocket Skeleton Army
Fireball Rocket Wizard Three Musketeers
Fireball
Fireball Minion Horde Wizard Rocket Three Musketeers
Fireball Wizard
Rocket Fireball
Minion Horde Three Musketeers
Minion Horde Fireball Rocket
Fireball Rocket
Fireball Rocket
Fireball Wizard Rocket

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