My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Goblin Giant P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Goblin Giant P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch Goblin Giant
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch P.E.K.K.A
Fireball
Minion Horde Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Minion Horde Wizard Witch Rocket Goblin Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Fireball Minion Horde Wizard Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Goblin Giant
Fireball
Goblin Giant Mega Knight
Wizard
Goblin Giant P.E.K.K.A Mega Knight
Rocket
Witch
Goblin Giant P.E.K.K.A Mega Knight
Goblin Giant
Fireball Minion Horde Wizard Witch
P.E.K.K.A
Wizard Witch
Mega Knight
Minion Horde Fireball Wizard Witch

Defense Synergies 1 4

Minion Horde
Fireball
Goblin Giant Mega Knight
Wizard
P.E.K.K.A Mega Knight
Rocket
Witch
Mega Knight
Goblin Giant
Fireball
P.E.K.K.A
Wizard
Mega Knight
Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Wizard Goblin Giant
Minion Horde P.E.K.K.A Witch Mega Knight
Minion Horde Rocket Witch P.E.K.K.A Mega Knight
Minion Horde Witch P.E.K.K.A Mega Knight
Fireball Rocket P.E.K.K.A Mega Knight
Fireball Mega Knight
Minion Horde Rocket Fireball Wizard Witch
Rocket Fireball Goblin Giant P.E.K.K.A Mega Knight
Minion Horde Witch P.E.K.K.A
Minion Horde Mega Knight
Minion Horde Witch Fireball Wizard Goblin Giant Mega Knight
Minion Horde Fireball Wizard Witch
Minion Horde P.E.K.K.A Mega Knight Fireball Wizard Rocket Witch
Fireball Wizard Rocket Mega Knight Minion Horde Witch P.E.K.K.A
P.E.K.K.A Minion Horde Mega Knight
Minion Horde Rocket Fireball P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Fireball Witch P.E.K.K.A
Fireball Mega Knight Minion Horde Wizard Witch
Wizard Witch Fireball Mega Knight
P.E.K.K.A
Wizard Mega Knight Minion Horde Fireball Witch Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch P.E.K.K.A
Fireball Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Minion Horde Rocket Witch Goblin Giant
Rocket P.E.K.K.A Mega Knight Minion Horde Fireball Goblin Giant
P.E.K.K.A Minion Horde Witch Goblin Giant Mega Knight
Fireball Wizard Rocket Minion Horde Witch Goblin Giant
Rocket P.E.K.K.A Minion Horde Fireball Witch Goblin Giant
P.E.K.K.A Mega Knight Minion Horde Goblin Giant
Minion Horde Rocket P.E.K.K.A Mega Knight Fireball Witch
Witch P.E.K.K.A Minion Horde Goblin Giant
P.E.K.K.A Mega Knight Minion Horde Witch
Rocket P.E.K.K.A Mega Knight Fireball Goblin Giant
Rocket P.E.K.K.A Mega Knight Minion Horde Fireball Wizard Witch Goblin Giant
Wizard Minion Horde Fireball Witch Mega Knight
Witch Minion Horde Fireball Rocket Goblin Giant P.E.K.K.A
Mega Knight Minion Horde Fireball Wizard Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket
Fireball
Rocket Minion Horde Fireball Goblin Giant
Fireball Rocket
Fireball Wizard Rocket Minion Horde Mega Knight
Fireball Wizard Minion Horde Rocket Witch Goblin Giant
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Rocket Minion Horde Fireball
Rocket Minion Horde Fireball Wizard
Fireball Wizard Rocket
Rocket Fireball
Minion Horde Fireball Rocket
Fireball
Rocket Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Rocket Mega Knight
Fireball Rocket
Minion Horde Rocket
Rocket Fireball Wizard Mega Knight
Rocket Fireball Wizard Witch Mega Knight
Rocket Minion Horde Fireball Mega Knight
Rocket Fireball Wizard
Rocket
Rocket Minion Horde Fireball
Fireball Wizard Witch Mega Knight
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Rocket
Minion Horde Fireball Wizard Witch
Rocket Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Rocket Mega Knight
Rocket Minion Horde Fireball
P.E.K.K.A Minion Horde Mega Knight
Rocket Fireball Wizard
Minion Horde Fireball Rocket Witch
Fireball Rocket Wizard Witch
Fireball
Fireball Minion Horde Wizard Rocket Mega Knight
Fireball Wizard
Rocket Fireball
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch Goblin Giant Mega Knight

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