My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army
Giant Snowball
Minion Horde Royal Hogs Skeleton Army
Zap
Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Wizard Royal Hogs Skeleton Army
The Log
Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Wizard Royal Hogs Skeleton Army P.E.K.K.A
Fireball
Minion Horde Wizard Royal Hogs Skeleton Army
Poison
Minion Horde Wizard Royal Hogs Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Freeze Minion Horde Wizard Royal Hogs P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Freeze Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Freeze
Fireball
Royal Hogs Freeze Mega Knight
Wizard
Royal Hogs P.E.K.K.A Mega Knight
Royal Hogs
Fireball Wizard Mega Knight
Skeleton Army
Freeze
Minion Horde Fireball
P.E.K.K.A
Wizard
Mega Knight
Minion Horde Fireball Wizard Royal Hogs

Defense Synergies 0 9

Minion Horde
Freeze
Fireball
Freeze Mega Knight
Wizard
Skeleton Army Freeze P.E.K.K.A Mega Knight
Royal Hogs
Skeleton Army
Wizard Freeze
Freeze
Minion Horde Fireball Wizard Skeleton Army Mega Knight
P.E.K.K.A
Wizard
Mega Knight
Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Skeleton Army P.E.K.K.A Mega Knight
Minion Horde Skeleton Army P.E.K.K.A Mega Knight Freeze
Minion Horde Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army Freeze Mega Knight
Minion Horde Fireball Wizard Freeze
Fireball P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Fireball Wizard Freeze Mega Knight
Minion Horde Fireball Wizard
Minion Horde Skeleton Army P.E.K.K.A Mega Knight Fireball Wizard Freeze
Fireball Wizard Skeleton Army Mega Knight Minion Horde Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde Mega Knight
Minion Horde Skeleton Army Fireball Freeze P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Fireball Skeleton Army P.E.K.K.A
Fireball Mega Knight Minion Horde Wizard Skeleton Army
Wizard Freeze Fireball Mega Knight
P.E.K.K.A
Wizard Skeleton Army Mega Knight Minion Horde Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minion Horde
Skeleton Army P.E.K.K.A Mega Knight Minion Horde Fireball
P.E.K.K.A Minion Horde Skeleton Army Mega Knight
Fireball Wizard Minion Horde Freeze
Skeleton Army P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Mega Knight Minion Horde Skeleton Army
Minion Horde Freeze P.E.K.K.A Mega Knight Fireball Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Mega Knight Minion Horde
Skeleton Army P.E.K.K.A Mega Knight Fireball
Skeleton Army P.E.K.K.A Mega Knight Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Skeleton Army Mega Knight
Skeleton Army Minion Horde Fireball Freeze P.E.K.K.A
Mega Knight Minion Horde Fireball Wizard Freeze P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball Freeze
Minion Horde
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard Mega Knight
Minion Horde
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball Freeze
P.E.K.K.A Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Minion Horde Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Fireball Freeze
Fireball
Fireball Freeze Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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