My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Balloon Lumberjack
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Balloon Giant Skeleton P.E.K.K.A Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Balloon Lumberjack
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Lumberjack Minion Horde Wizard Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Lumberjack Minion Horde

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton Lumberjack
Fireball
Wizard
Balloon Giant Skeleton P.E.K.K.A Lumberjack
Skeleton Army
Balloon
Lumberjack Wizard Giant Skeleton
Giant Skeleton
Minion Horde Wizard Balloon Lumberjack
P.E.K.K.A
Wizard Lumberjack
Lumberjack
Balloon Minion Horde Wizard Giant Skeleton P.E.K.K.A

Defense Synergies 0 8

Minion Horde
Fireball
Lumberjack
Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Lumberjack
Skeleton Army
Wizard Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Wizard Skeleton Army Lumberjack
P.E.K.K.A
Wizard
Lumberjack
Fireball Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Giant Skeleton
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Fireball Skeleton Army Giant Skeleton P.E.K.K.A Lumberjack
Fireball Skeleton Army Lumberjack
Minion Horde Fireball Wizard
Fireball Giant Skeleton P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Minion Horde Giant Skeleton Lumberjack
Minion Horde Skeleton Army Fireball Wizard Giant Skeleton Lumberjack
Minion Horde Fireball Wizard
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Minion Horde P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Minion Horde Lumberjack
Minion Horde Skeleton Army Fireball P.E.K.K.A Lumberjack
Minion Horde Wizard Fireball Skeleton Army P.E.K.K.A Lumberjack
Fireball Minion Horde Wizard Skeleton Army Lumberjack
Wizard Fireball Giant Skeleton Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Minion Horde Fireball Giant Skeleton P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Giant Skeleton P.E.K.K.A
Fireball Wizard Lumberjack
Skeleton Army Giant Skeleton P.E.K.K.A Lumberjack Minion Horde
Skeleton Army Giant Skeleton P.E.K.K.A Lumberjack Minion Horde Fireball
Giant Skeleton P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Fireball Wizard Minion Horde
Skeleton Army P.E.K.K.A Minion Horde Fireball Giant Skeleton Lumberjack
Giant Skeleton P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Minion Horde Giant Skeleton P.E.K.K.A Fireball Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Giant Skeleton Lumberjack
Skeleton Army P.E.K.K.A Fireball Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball Skeleton Army
Skeleton Army Minion Horde Fireball Giant Skeleton P.E.K.K.A Lumberjack
Minion Horde Fireball Wizard Giant Skeleton P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Lumberjack
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
P.E.K.K.A Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Lumberjack
Fireball Wizard
Fireball Giant Skeleton
Minion Horde P.E.K.K.A
Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
P.E.K.K.A
Fireball Wizard

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