My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Lumberjack Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon Ram Rider Sparky
Giant Snowball
Minion Horde Inferno Dragon Lumberjack Ram Rider
Zap
Minion Horde Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Electro Wizard Lumberjack Sparky
The Log
Lumberjack Ram Rider Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Electro Wizard Inferno Dragon Lumberjack Ram Rider Sparky
Fireball
Minion Horde Electro Wizard Inferno Dragon Lumberjack Ram Rider Sparky
Poison
Minion Horde Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Lumberjack Ram Rider Sparky
Rocket
Minion Horde Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Electro Wizard Inferno Dragon Lumberjack Minion Horde Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Electro Wizard Inferno Dragon Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack Sparky
Fireball
Electro Wizard Ram Rider Sparky Mega Knight
Electro Wizard
Fireball Lumberjack Ram Rider Sparky Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Minion Horde Electro Wizard Ram Rider Sparky Mega Knight
Ram Rider
Fireball Electro Wizard Lumberjack Mega Knight
Sparky
Minion Horde Fireball Electro Wizard Lumberjack
Mega Knight
Minion Horde Inferno Dragon Fireball Electro Wizard Lumberjack Ram Rider

Defense Synergies 0 11

Minion Horde
Sparky
Fireball
Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard
Fireball Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Fireball Electro Wizard Ram Rider
Ram Rider
Fireball Electro Wizard Lumberjack
Sparky
Minion Horde
Mega Knight
Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Electro Wizard Ram Rider Sparky
Minion Horde Inferno Dragon Lumberjack Sparky Electro Wizard Ram Rider Mega Knight
Minion Horde Lumberjack Ram Rider Sparky Mega Knight Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Sparky Electro Wizard Ram Rider Mega Knight
Fireball Lumberjack Sparky Mega Knight
Fireball Electro Wizard Lumberjack Mega Knight
Minion Horde Electro Wizard Inferno Dragon Ram Rider Fireball
Fireball Electro Wizard Ram Rider Sparky Mega Knight
Minion Horde Inferno Dragon Sparky Lumberjack
Minion Horde Electro Wizard Lumberjack Sparky Mega Knight
Minion Horde Electro Wizard Fireball Lumberjack Ram Rider Mega Knight
Minion Horde Inferno Dragon Fireball Electro Wizard Ram Rider
Minion Horde Lumberjack Sparky Mega Knight Fireball Electro Wizard Ram Rider
Fireball Sparky Mega Knight Minion Horde Electro Wizard Lumberjack
Inferno Dragon Sparky Minion Horde Electro Wizard Lumberjack Ram Rider Mega Knight
Minion Horde Fireball Electro Wizard Inferno Dragon Lumberjack Ram Rider Sparky Mega Knight
Minion Horde Sparky Mega Knight Fireball Electro Wizard Lumberjack
Fireball Mega Knight Minion Horde Electro Wizard Lumberjack Ram Rider
Fireball Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Sparky Electro Wizard Inferno Dragon Lumberjack Ram Rider
Mega Knight Minion Horde Fireball Electro Wizard Lumberjack Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Electro Wizard Ram Rider Sparky
Lumberjack Mega Knight Minion Horde Fireball Electro Wizard Ram Rider Sparky
Minion Horde Inferno Dragon Lumberjack Ram Rider Sparky Mega Knight
Fireball Minion Horde Electro Wizard Ram Rider
Sparky Minion Horde Fireball Electro Wizard Lumberjack Ram Rider
Mega Knight Minion Horde Inferno Dragon Lumberjack Sparky
Minion Horde Electro Wizard Mega Knight Fireball Inferno Dragon Sparky
Minion Horde Inferno Dragon Sparky
Inferno Dragon Mega Knight Minion Horde Lumberjack Sparky
Mega Knight Fireball Electro Wizard
Mega Knight Minion Horde Fireball Lumberjack Ram Rider Sparky
Minion Horde Fireball Sparky Mega Knight
Electro Wizard Sparky Minion Horde Fireball Inferno Dragon Lumberjack
Mega Knight Minion Horde Fireball Electro Wizard Inferno Dragon Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Sparky
Fireball Electro Wizard Ram Rider
Minion Horde Fireball Sparky
Fireball Sparky
Fireball Minion Horde Sparky Mega Knight
Fireball Minion Horde Ram Rider
Minion Horde Sparky
Fireball Ram Rider
Fireball Ram Rider
Minion Horde Fireball Electro Wizard Lumberjack Sparky
Minion Horde Fireball Electro Wizard Ram Rider Sparky
Fireball
Fireball Sparky
Minion Horde Fireball
Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky Mega Knight
Fireball Sparky
Minion Horde Sparky
Fireball Electro Wizard Sparky Mega Knight
Fireball Mega Knight
Minion Horde Fireball Sparky Mega Knight
Fireball
Sparky
Minion Horde Fireball
Fireball Sparky Mega Knight
Minion Horde Inferno Dragon
Fireball Electro Wizard Ram Rider Sparky
Fireball Ram Rider Sparky Mega Knight
Fireball Sparky
Minion Horde Fireball Electro Wizard Sparky
Electro Wizard Minion Horde Fireball
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky Mega Knight
Minion Horde Fireball Electro Wizard Sparky
Minion Horde Sparky Mega Knight
Fireball Sparky
Minion Horde Electro Wizard Fireball
Fireball Electro Wizard Ram Rider
Fireball
Fireball Minion Horde Electro Wizard Lumberjack Sparky Mega Knight
Fireball
Fireball Sparky
Minion Horde Sparky Mega Knight
Minion Horde Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Fireball Sparky Mega Knight

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