My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Zappies Barbarian Hut Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Zappies
Zap
Firecracker Minion Horde Zappies
Barbarian Barrel
Firecracker Elixir Golem Zappies Barbarian Hut Giant Skeleton Electro Wizard
The Log
Firecracker Elixir Golem Hog Rider Zappies Barbarian Hut Giant Skeleton
Earthquake
Firecracker Elixir Golem Hog Rider Zappies Barbarian Hut
Arrows
Firecracker Minion Horde Zappies
Royal Delivery
Firecracker Minion Horde Elixir Golem Hog Rider Zappies Giant Skeleton Electro Wizard
Fireball
Firecracker Minion Horde Elixir Golem Hog Rider Zappies Barbarian Hut Electro Wizard
Poison
Firecracker Minion Horde Elixir Golem Zappies Barbarian Hut Electro Wizard
Lightning
Barbarian Hut Electro Wizard
Rocket
Minion Horde Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Hog Rider Zappies Electro Wizard Minion Horde Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Hog Rider Zappies

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Zappies Barbarian Hut Giant Skeleton
Minion Horde
Hog Rider Barbarian Hut Giant Skeleton
Elixir Golem
Firecracker Hog Rider Zappies Barbarian Hut
Hog Rider
Firecracker Minion Horde Elixir Golem Zappies Barbarian Hut Giant Skeleton Electro Wizard
Zappies
Firecracker Elixir Golem Hog Rider Giant Skeleton
Barbarian Hut
Firecracker Minion Horde Elixir Golem Hog Rider Giant Skeleton
Giant Skeleton
Firecracker Minion Horde Hog Rider Zappies Barbarian Hut Electro Wizard
Electro Wizard
Hog Rider Giant Skeleton

Defense Synergies 0 9

Firecracker
Zappies Barbarian Hut Giant Skeleton Electro Wizard
Minion Horde
Barbarian Hut
Elixir Golem
Hog Rider
Zappies
Firecracker Giant Skeleton Electro Wizard
Barbarian Hut
Firecracker Minion Horde Electro Wizard
Giant Skeleton
Firecracker Zappies Electro Wizard
Electro Wizard
Firecracker Zappies Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Minion Horde Zappies Electro Wizard
Minion Horde Barbarian Hut Firecracker Zappies Electro Wizard
Minion Horde Barbarian Hut Zappies Giant Skeleton Electro Wizard
Minion Horde Barbarian Hut Firecracker Zappies Electro Wizard
Firecracker Giant Skeleton
Firecracker Zappies Electro Wizard
Minion Horde Electro Wizard Firecracker Zappies Barbarian Hut
Barbarian Hut Giant Skeleton Electro Wizard
Minion Horde Zappies Barbarian Hut
Firecracker Minion Horde Zappies Giant Skeleton Electro Wizard
Minion Horde Electro Wizard Firecracker Zappies Giant Skeleton
Minion Horde Firecracker Zappies Barbarian Hut Electro Wizard
Minion Horde Barbarian Hut Zappies Giant Skeleton Electro Wizard
Barbarian Hut Firecracker Minion Horde Zappies Electro Wizard
Barbarian Hut Minion Horde Zappies Electro Wizard
Minion Horde Barbarian Hut Zappies Electro Wizard
Minion Horde Barbarian Hut Firecracker Zappies Electro Wizard
Firecracker Minion Horde Zappies Barbarian Hut Electro Wizard
Firecracker Zappies Barbarian Hut Giant Skeleton Electro Wizard
Barbarian Hut Zappies Electro Wizard
Firecracker Minion Horde Zappies Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zappies Giant Skeleton Electro Wizard
Electro Wizard Firecracker
Zappies Giant Skeleton Minion Horde Barbarian Hut Electro Wizard
Giant Skeleton Minion Horde Zappies Barbarian Hut Electro Wizard
Barbarian Hut Giant Skeleton Minion Horde Zappies
Firecracker Minion Horde Zappies Electro Wizard
Minion Horde Zappies Barbarian Hut Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Zappies Barbarian Hut
Minion Horde Giant Skeleton Electro Wizard Firecracker Zappies Barbarian Hut
Minion Horde Zappies Barbarian Hut
Minion Horde Zappies Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Zappies Barbarian Hut
Firecracker Minion Horde Zappies Barbarian Hut
Zappies Electro Wizard Firecracker Minion Horde Barbarian Hut Giant Skeleton
Firecracker Minion Horde Zappies Barbarian Hut Giant Skeleton Electro Wizard
Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Barbarian Hut Giant Skeleton
Firecracker Electro Wizard
Minion Horde Barbarian Hut Giant Skeleton
Firecracker Barbarian Hut Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Barbarian Hut
Firecracker
Minion Horde Electro Wizard
Firecracker Minion Horde Electro Wizard
Firecracker
Firecracker Barbarian Hut
Firecracker Minion Horde
Firecracker Barbarian Hut
Firecracker Minion Horde Barbarian Hut
Firecracker Minion Horde Barbarian Hut
Minion Horde
Firecracker Electro Wizard
Firecracker
Minion Horde Giant Skeleton
Minion Horde Barbarian Hut
Firecracker
Minion Horde
Firecracker Electro Wizard
Firecracker
Firecracker Minion Horde Electro Wizard
Electro Wizard Firecracker Minion Horde Zappies
Minion Horde
Minion Horde
Firecracker Minion Horde Zappies Electro Wizard
Minion Horde Giant Skeleton
Firecracker
Minion Horde Electro Wizard Zappies Barbarian Hut
Firecracker Zappies Electro Wizard
Firecracker Minion Horde Electro Wizard
Firecracker
Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Zappies Giant Skeleton Electro Wizard
Firecracker Zappies Electro Wizard
Firecracker Giant Skeleton Electro Wizard
Firecracker

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