My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Royal Hogs Prince
Giant Snowball
Minion Horde Hog Rider Royal Hogs Witch
Zap
Minion Horde Royal Hogs Witch Prince
Barbarian Barrel
Royal Hogs Witch Executioner
The Log
Hog Rider Royal Hogs Witch Prince
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Minion Horde Hog Rider Royal Hogs Witch Prince Executioner
Fireball
Minion Horde Hog Rider Royal Hogs Witch Executioner
Poison
Minion Horde Royal Hogs Witch Executioner
Lightning
Witch Prince Executioner
Rocket
Minion Horde Hog Rider Royal Hogs Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Minion Horde Giant Royal Hogs Witch Prince Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Hog Rider Minion Horde Giant Royal Hogs

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Prince
Hog Rider
Minion Horde Giant Rocket Witch Prince Executioner
Giant
Prince Minion Horde Hog Rider Rocket Witch Executioner
Royal Hogs
Executioner
Rocket
Hog Rider Giant
Witch
Hog Rider Giant Prince
Prince
Giant Minion Horde Hog Rider Witch
Executioner
Hog Rider Giant Royal Hogs

Defense Synergies 0 2

Minion Horde
Hog Rider
Giant
Royal Hogs
Rocket
Witch
Prince
Prince
Witch Executioner
Executioner
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Executioner
Minion Horde Witch Prince Executioner
Minion Horde Rocket Witch Prince Executioner
Minion Horde Witch Prince
Rocket Prince
Executioner
Minion Horde Rocket Witch Executioner
Rocket
Minion Horde Witch Prince
Minion Horde Prince
Minion Horde Witch Executioner
Minion Horde Executioner Witch
Minion Horde Prince Rocket Witch
Rocket Executioner Minion Horde Witch Prince
Minion Horde Prince
Minion Horde Rocket Prince
Minion Horde Witch Prince Executioner
Minion Horde Witch Prince Executioner
Witch Executioner
Prince
Minion Horde Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Rocket Prince Executioner
Minion Horde Rocket Witch Prince
Rocket Prince Minion Horde
Minion Horde Witch Prince Executioner
Rocket Executioner Minion Horde Witch
Rocket Prince Minion Horde Witch
Minion Horde Prince
Minion Horde Rocket Witch Prince
Witch Minion Horde
Minion Horde Witch Prince
Rocket Prince
Rocket Prince Minion Horde Witch Executioner
Minion Horde Witch Executioner
Witch Minion Horde Rocket Prince Executioner
Executioner Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Executioner
Rocket Minion Horde
Rocket Prince
Rocket Executioner Minion Horde
Executioner Minion Horde Rocket Witch
Minion Horde Witch Executioner
Executioner
Rocket Minion Horde Prince
Rocket Minion Horde Prince
Rocket Executioner
Rocket Executioner
Minion Horde Rocket
Prince
Rocket Minion Horde Witch Executioner
Minion Horde Rocket Executioner
Rocket
Minion Horde Rocket
Rocket Prince Executioner
Rocket Witch
Rocket Minion Horde Prince
Rocket
Rocket Prince
Rocket Minion Horde
Witch Executioner
Minion Horde Witch
Witch Executioner
Witch Prince
Rocket
Minion Horde Witch Executioner
Rocket Minion Horde Witch
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket
Minion Horde Rocket Witch Prince
Rocket Witch Executioner
Minion Horde Rocket Prince Executioner
Executioner
Rocket
Minion Horde Prince Executioner
Minion Horde Rocket Witch
Rocket Witch Executioner
Rocket Witch Prince Executioner
Prince
Rocket

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