My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Electro Dragon Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon Prince
Giant Snowball
Minion Horde Hog Rider Balloon Electro Dragon Lumberjack Little Prince
Zap
Minion Horde Balloon Prince Little Prince
Barbarian Barrel
Lumberjack Little Prince
The Log
Hog Rider Prince Lumberjack Little Prince
Earthquake
Hog Rider
Arrows
Minion Horde Little Prince
Royal Delivery
Minion Horde Hog Rider Balloon Prince Electro Dragon Lumberjack Little Prince
Fireball
Minion Horde Hog Rider Balloon Electro Dragon Lumberjack Little Prince
Poison
Minion Horde Balloon Electro Dragon Little Prince
Lightning
Balloon Prince Electro Dragon Lumberjack Little Prince
Rocket
Minion Horde Hog Rider Balloon Prince Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Hog Rider Lumberjack Minion Horde Balloon Prince Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Little Prince Hog Rider Lumberjack Minion Horde

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider Prince Lumberjack
Hog Rider
Minion Horde Balloon Prince Lumberjack Mega Knight Little Prince
Balloon
Lumberjack Hog Rider Electro Dragon Mega Knight Little Prince
Prince
Mega Knight Minion Horde Hog Rider Lumberjack Little Prince
Electro Dragon
Balloon Mega Knight Little Prince
Lumberjack
Balloon Minion Horde Hog Rider Prince Mega Knight
Mega Knight
Minion Horde Prince Hog Rider Balloon Electro Dragon Lumberjack
Little Prince
Hog Rider Balloon Prince Electro Dragon

Defense Synergies 0 2

Minion Horde
Hog Rider
Balloon
Prince
Electro Dragon
Lumberjack
Lumberjack
Electro Dragon Little Prince
Mega Knight
Little Prince
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Dragon
Minion Horde Lumberjack Prince Electro Dragon Mega Knight
Minion Horde Prince Lumberjack Mega Knight Electro Dragon
Minion Horde Prince Lumberjack Electro Dragon Mega Knight
Prince Lumberjack Mega Knight
Electro Dragon Lumberjack Mega Knight
Minion Horde Electro Dragon Little Prince
Electro Dragon Mega Knight
Minion Horde Prince Lumberjack
Minion Horde Prince Lumberjack Mega Knight Little Prince
Minion Horde Electro Dragon Lumberjack Mega Knight
Minion Horde Electro Dragon
Minion Horde Prince Lumberjack Mega Knight Electro Dragon
Mega Knight Minion Horde Prince Electro Dragon Lumberjack
Minion Horde Prince Lumberjack Mega Knight
Minion Horde Prince Lumberjack Mega Knight
Minion Horde Mega Knight Prince Electro Dragon Lumberjack
Mega Knight Minion Horde Prince Electro Dragon Lumberjack Little Prince
Electro Dragon Lumberjack Mega Knight Little Prince
Prince Lumberjack
Mega Knight Minion Horde Prince Electro Dragon Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Prince
Prince Electro Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Prince Electro Dragon
Prince Lumberjack Mega Knight Minion Horde
Minion Horde Prince Lumberjack Mega Knight
Minion Horde Electro Dragon
Prince Minion Horde Lumberjack
Mega Knight Minion Horde Prince Lumberjack
Minion Horde Electro Dragon Mega Knight Prince
Minion Horde
Mega Knight Minion Horde Prince Electro Dragon Lumberjack
Mega Knight Prince
Prince Mega Knight Minion Horde Lumberjack
Minion Horde Electro Dragon Mega Knight
Electro Dragon Minion Horde Prince Lumberjack Little Prince
Mega Knight Minion Horde Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Electro Dragon
Electro Dragon
Minion Horde Electro Dragon
Prince
Minion Horde Mega Knight
Minion Horde Electro Dragon
Minion Horde
Electro Dragon
Electro Dragon
Minion Horde Prince Electro Dragon Lumberjack
Minion Horde Prince Electro Dragon
Electro Dragon
Minion Horde Electro Dragon
Prince
Minion Horde Electro Dragon
Minion Horde Electro Dragon Mega Knight
Minion Horde
Prince Electro Dragon Mega Knight
Electro Dragon Mega Knight Little Prince
Minion Horde Prince Mega Knight
Prince
Minion Horde Electro Dragon
Electro Dragon Mega Knight Little Prince
Minion Horde
Electro Dragon
Prince Electro Dragon Mega Knight
Minion Horde Electro Dragon Little Prince
Electro Dragon Minion Horde
Minion Horde
Minion Horde Electro Dragon Mega Knight
Minion Horde Electro Dragon
Minion Horde Prince Mega Knight
Minion Horde Prince Electro Dragon
Electro Dragon
Minion Horde Prince Electro Dragon Lumberjack Mega Knight
Electro Dragon
Minion Horde Prince Electro Dragon Mega Knight
Electro Dragon Minion Horde
Electro Dragon
Electro Dragon Prince Mega Knight Little Prince
Prince
Electro Dragon Mega Knight

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