My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Barrel
Zap
Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Hog Rider Electro Wizard Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel P.E.K.K.A
Minion Horde
Hog Rider
Hog Rider
Goblin Gang The Log Minion Horde Wizard Goblin Barrel Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Goblin Gang Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Goblin Gang Wizard Goblin Barrel The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 9

Goblin Gang
P.E.K.K.A The Log Electro Wizard
Minion Horde
The Log
Hog Rider
Wizard
P.E.K.K.A The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Goblin Gang Minion Horde Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang The Log Electro Wizard
Goblin Gang Minion Horde P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang The Log Electro Wizard
Minion Horde Electro Wizard Goblin Gang Wizard
P.E.K.K.A The Log Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Wizard The Log
Minion Horde Goblin Gang Wizard Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Wizard The Log Electro Wizard
Wizard Goblin Gang Minion Horde P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang P.E.K.K.A The Log Electro Wizard
Minion Horde Wizard Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang Minion Horde Wizard The Log Electro Wizard
Wizard The Log Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Minion Horde P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Minion Horde The Log Electro Wizard
Goblin Gang P.E.K.K.A Minion Horde The Log Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
Wizard Goblin Gang Minion Horde Electro Wizard
Goblin Gang P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Electro Wizard Minion Horde P.E.K.K.A The Log
Minion Horde Wizard P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Electro Wizard
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Minion Horde Electro Wizard
Minion Horde Wizard The Log Electro Wizard
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Wizard The Log Electro Wizard
Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard Electro Wizard
Wizard The Log
The Log
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard The Log
Minion Horde Electro Wizard Goblin Gang
Wizard Electro Wizard
The Log
Goblin Gang Minion Horde Wizard Electro Wizard
The Log Wizard
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A
Wizard

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