My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Wizard Giant Skeleton Royal Ghost
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Giant Skeleton Royal Ghost
Fireball
Minion Horde Hog Rider Wizard
Poison
Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Royal Ghost Hog Rider Freeze Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Royal Ghost Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Freeze Giant Skeleton
Hog Rider
Rage Freeze Minion Horde Wizard Tornado Giant Skeleton
Wizard
Tornado Hog Rider Rage Giant Skeleton Royal Ghost
Rage
Minion Horde Hog Rider Wizard Giant Skeleton
Tornado
Wizard Hog Rider Freeze Giant Skeleton
Freeze
Hog Rider Minion Horde Tornado
Giant Skeleton
Minion Horde Hog Rider Wizard Rage Tornado
Royal Ghost
Wizard

Defense Synergies 1 6

Minion Horde
Tornado Freeze
Hog Rider
Wizard
Tornado Freeze Giant Skeleton Royal Ghost
Rage
Tornado
Wizard Minion Horde Giant Skeleton
Freeze
Minion Horde Wizard
Giant Skeleton
Wizard Tornado
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde
Minion Horde Tornado Freeze Giant Skeleton
Minion Horde
Tornado Giant Skeleton
Tornado Freeze Royal Ghost
Minion Horde Tornado Wizard Freeze
Giant Skeleton
Minion Horde Tornado
Tornado Minion Horde Giant Skeleton Royal Ghost
Minion Horde Wizard Tornado Freeze Giant Skeleton Royal Ghost
Minion Horde Wizard Tornado
Minion Horde Wizard Freeze Giant Skeleton
Wizard Minion Horde Tornado Freeze Royal Ghost
Minion Horde
Minion Horde Tornado Freeze
Minion Horde Wizard Tornado
Minion Horde Wizard Tornado Royal Ghost
Wizard Tornado Freeze Giant Skeleton Royal Ghost
Tornado
Wizard Royal Ghost Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Royal Ghost
Wizard Royal Ghost
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Tornado
Giant Skeleton Minion Horde
Wizard Minion Horde Tornado Freeze
Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Freeze Giant Skeleton Tornado
Minion Horde
Minion Horde Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Minion Horde Wizard
Wizard Minion Horde
Minion Horde Tornado Freeze Giant Skeleton
Minion Horde Wizard Freeze Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton Royal Ghost
Tornado Royal Ghost
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Tornado Freeze
Minion Horde Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Tornado Freeze
Minion Horde
Wizard
Wizard Tornado
Minion Horde Giant Skeleton
Wizard Tornado
Tornado
Minion Horde
Tornado Freeze Wizard
Minion Horde
Wizard Tornado Royal Ghost
Wizard Tornado
Tornado
Minion Horde Wizard Tornado
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde Giant Skeleton
Wizard
Minion Horde Freeze
Wizard Tornado
Freeze
Minion Horde Wizard
Wizard
Tornado Giant Skeleton
Minion Horde
Minion Horde Tornado Freeze Giant Skeleton
Tornado
Tornado Freeze Giant Skeleton Royal Ghost

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