My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Minion Horde Hog Rider Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Wizard Executioner
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Balloon Executioner P.E.K.K.A
Fireball
Minion Horde Hog Rider Wizard Balloon Executioner
Poison
Minion Horde Wizard Balloon Executioner
Lightning
Wizard Balloon Executioner
Rocket
Minion Horde Hog Rider Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Minion Horde Wizard Balloon Executioner Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Hog Rider Minion Horde Wizard Balloon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider
Hog Rider
Minion Horde Wizard Rocket Balloon Executioner Mega Knight
Wizard
Hog Rider Balloon P.E.K.K.A Mega Knight
Rocket
Hog Rider
Balloon
Hog Rider Wizard Executioner Mega Knight
Executioner
Hog Rider Balloon P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Executioner
Mega Knight
Minion Horde Hog Rider Wizard Balloon Executioner

Defense Synergies 0 3

Minion Horde
Hog Rider
Wizard
P.E.K.K.A Mega Knight
Rocket
Balloon
Executioner
Mega Knight
P.E.K.K.A
Wizard
Mega Knight
Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Executioner
Minion Horde P.E.K.K.A Executioner Mega Knight
Minion Horde Rocket P.E.K.K.A Mega Knight Executioner
Minion Horde P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight
Executioner Mega Knight
Minion Horde Rocket Wizard Executioner
Rocket P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A
Minion Horde Mega Knight
Minion Horde Executioner Wizard Mega Knight
Minion Horde Executioner Wizard
Minion Horde P.E.K.K.A Mega Knight Wizard Rocket
Wizard Rocket Executioner Mega Knight Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Mega Knight
Minion Horde Rocket P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Executioner P.E.K.K.A
Mega Knight Minion Horde Wizard Executioner
Wizard Executioner Mega Knight
P.E.K.K.A
Wizard Mega Knight Minion Horde Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Wizard Rocket Executioner Mega Knight
P.E.K.K.A Mega Knight Minion Horde Rocket
Rocket P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Minion Horde Executioner Mega Knight
Wizard Rocket Executioner Minion Horde
Rocket P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
Minion Horde Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
Rocket P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Minion Horde Wizard Executioner
Wizard Minion Horde Executioner Mega Knight
Minion Horde Rocket Executioner P.E.K.K.A
Executioner Mega Knight Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Executioner
Rocket Minion Horde
Rocket
Wizard Rocket Executioner Minion Horde Mega Knight
Wizard Executioner Minion Horde Rocket
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket Executioner
Rocket Executioner
Minion Horde Rocket
Rocket Minion Horde Wizard Executioner
Minion Horde Wizard Rocket Executioner Mega Knight
Rocket
Minion Horde Rocket
Rocket Wizard Executioner Mega Knight
Rocket Wizard Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Executioner Mega Knight
Minion Horde
Wizard Executioner
Wizard Mega Knight
Rocket
Minion Horde Wizard Executioner
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Rocket Wizard
Minion Horde Rocket
Rocket Wizard Executioner
Minion Horde Wizard Rocket Executioner Mega Knight
Wizard Executioner
Rocket
Minion Horde Executioner P.E.K.K.A Mega Knight
Minion Horde Rocket
Rocket Executioner
Rocket Executioner Mega Knight
P.E.K.K.A
Wizard Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: