My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Battle Healer
Fireball
Minion Horde Battle Healer Inferno Tower
Poison
Minion Horde Battle Healer Inferno Tower
Lightning
Battle Healer Inferno Tower Goblinstein
Rocket
Minion Horde Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Tower Freeze Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Battle Healer Freeze Rune Giant Minion Horde Inferno Tower Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Battle Healer Freeze Rune Giant

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Battle Healer Mirror Freeze
Battle Healer
Minion Horde Mirror
Inferno Tower
Mirror
Minion Horde Battle Healer Freeze
Freeze
Minion Horde Mirror
Rune Giant
Mega Knight
Minion Horde
Goblinstein

Defense Synergies 2 8

Minion Horde
Mirror Battle Healer Inferno Tower Freeze
Battle Healer
Mirror Minion Horde Inferno Tower
Inferno Tower
Minion Horde Battle Healer Mirror Mega Knight
Mirror
Minion Horde Battle Healer Inferno Tower Mega Knight
Freeze
Minion Horde Mega Knight
Rune Giant
Mega Knight
Inferno Tower Mirror Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower
Minion Horde Inferno Tower Battle Healer Mega Knight
Minion Horde Inferno Tower Mega Knight Freeze
Minion Horde Inferno Tower Mega Knight
Battle Healer Mega Knight
Freeze Mega Knight
Minion Horde Inferno Tower Freeze
Battle Healer Inferno Tower Mega Knight
Minion Horde Inferno Tower
Minion Horde Battle Healer Inferno Tower Mega Knight
Minion Horde Freeze Mega Knight
Minion Horde Inferno Tower
Minion Horde Inferno Tower Mega Knight Battle Healer Freeze
Mega Knight Minion Horde Freeze
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Freeze Mega Knight
Minion Horde Mega Knight Inferno Tower
Mega Knight Minion Horde Battle Healer
Freeze Battle Healer Mega Knight
Inferno Tower
Mega Knight Minion Horde Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Inferno Tower
Battle Healer Mega Knight
Mega Knight Minion Horde Battle Healer Inferno Tower
Mega Knight Minion Horde Battle Healer Inferno Tower
Inferno Tower Minion Horde Battle Healer Mega Knight
Minion Horde Freeze
Minion Horde Battle Healer Inferno Tower
Inferno Tower Mega Knight Minion Horde Battle Healer
Minion Horde Freeze Mega Knight Inferno Tower
Inferno Tower Minion Horde
Mega Knight Minion Horde Inferno Tower
Mega Knight
Mega Knight Minion Horde Inferno Tower
Minion Horde Mega Knight
Inferno Tower Minion Horde Battle Healer Freeze
Mega Knight Minion Horde Battle Healer Inferno Tower Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Minion Horde Mega Knight
Minion Horde Freeze
Minion Horde
Freeze
Minion Horde
Minion Horde
Minion Horde Freeze
Minion Horde
Minion Horde Mega Knight
Freeze
Minion Horde
Mega Knight
Mega Knight
Minion Horde Mega Knight
Minion Horde
Freeze Mega Knight
Minion Horde
Mega Knight
Minion Horde
Minion Horde Freeze
Minion Horde
Minion Horde Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Freeze
Freeze
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Freeze
Freeze Mega Knight
Mega Knight

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