My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Miner
Giant Snowball
Minion Horde Royal Hogs Baby Dragon Miner
Zap
Minion Horde Inferno Tower Royal Hogs
Barbarian Barrel
Inferno Tower Royal Hogs Executioner
The Log
Royal Hogs
Earthquake
Inferno Tower Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Minion Horde Royal Hogs Baby Dragon Bowler Executioner Miner
Fireball
Minion Horde Inferno Tower Royal Hogs Baby Dragon Bowler Executioner
Poison
Minion Horde Inferno Tower Royal Hogs Executioner
Lightning
Inferno Tower Baby Dragon Bowler Executioner
Rocket
Minion Horde Inferno Tower Royal Hogs Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Bowler Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Baby Dragon Minion Horde Inferno Tower Royal Hogs Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Miner Baby Dragon Minion Horde Inferno Tower

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Mega Knight
Inferno Tower
Royal Hogs
Bowler Executioner Mega Knight
Baby Dragon
Bowler Miner Mega Knight
Bowler
Royal Hogs Baby Dragon Executioner Miner
Executioner
Royal Hogs Bowler Miner Mega Knight
Miner
Minion Horde Baby Dragon Bowler Executioner Mega Knight
Mega Knight
Minion Horde Royal Hogs Baby Dragon Executioner Miner

Defense Synergies 0 7

Minion Horde
Inferno Tower
Inferno Tower
Minion Horde Baby Dragon Mega Knight
Royal Hogs
Baby Dragon
Inferno Tower Bowler Mega Knight
Bowler
Baby Dragon
Executioner
Mega Knight
Miner
Mega Knight
Mega Knight
Inferno Tower Baby Dragon Executioner Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Inferno Tower Baby Dragon Executioner
Minion Horde Inferno Tower Executioner Mega Knight
Minion Horde Inferno Tower Bowler Mega Knight Executioner
Minion Horde Inferno Tower Bowler Mega Knight
Bowler Mega Knight
Bowler Baby Dragon Executioner Mega Knight
Minion Horde Inferno Tower Baby Dragon Executioner
Bowler Inferno Tower Baby Dragon Mega Knight
Minion Horde Inferno Tower
Minion Horde Inferno Tower Bowler Miner Mega Knight
Minion Horde Executioner Baby Dragon Bowler Mega Knight
Minion Horde Inferno Tower Executioner Baby Dragon
Minion Horde Inferno Tower Bowler Mega Knight
Bowler Executioner Mega Knight Minion Horde Baby Dragon
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Bowler Mega Knight
Minion Horde Mega Knight Inferno Tower Bowler Executioner
Mega Knight Minion Horde Baby Dragon Bowler Executioner
Baby Dragon Executioner Bowler Mega Knight
Inferno Tower
Bowler Mega Knight Minion Horde Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Bowler
Baby Dragon Bowler Executioner Miner Mega Knight
Mega Knight Minion Horde Inferno Tower Bowler
Bowler Mega Knight Minion Horde Inferno Tower
Inferno Tower Minion Horde Bowler Executioner Mega Knight
Executioner Minion Horde Baby Dragon
Minion Horde Inferno Tower Bowler
Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Inferno Tower Baby Dragon
Inferno Tower Minion Horde
Mega Knight Minion Horde Inferno Tower Bowler
Mega Knight Bowler
Bowler Mega Knight Minion Horde Inferno Tower Executioner
Minion Horde Baby Dragon Bowler Executioner Mega Knight
Inferno Tower Minion Horde Baby Dragon Bowler Executioner
Bowler Executioner Mega Knight Minion Horde Inferno Tower Baby Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon Bowler Executioner Miner
Minion Horde Baby Dragon Miner
Executioner Minion Horde Baby Dragon Bowler Mega Knight
Executioner Minion Horde Baby Dragon
Minion Horde Baby Dragon Bowler Executioner
Baby Dragon Bowler Executioner
Miner
Minion Horde Bowler
Miner Minion Horde Bowler
Baby Dragon Executioner
Baby Dragon Bowler Executioner Miner
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Bowler Executioner
Minion Horde Baby Dragon Bowler Executioner Mega Knight
Minion Horde
Baby Dragon Bowler Executioner Mega Knight
Baby Dragon Bowler Miner Mega Knight
Minion Horde Baby Dragon Bowler Mega Knight
Bowler
Minion Horde Baby Dragon
Baby Dragon Bowler Executioner Mega Knight
Minion Horde
Miner Baby Dragon Bowler Executioner
Baby Dragon Bowler Miner Mega Knight
Miner Baby Dragon
Minion Horde Baby Dragon Executioner
Minion Horde
Minion Horde Bowler
Minion Horde Miner Mega Knight
Minion Horde
Minion Horde Mega Knight
Bowler
Minion Horde
Baby Dragon Executioner
Miner Minion Horde Baby Dragon Bowler Executioner Mega Knight
Baby Dragon Bowler Executioner
Minion Horde Executioner Mega Knight
Minion Horde Baby Dragon Bowler
Executioner
Baby Dragon Bowler Executioner Miner Mega Knight
Bowler Mega Knight

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