My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch Little Prince
Zap
Minion Horde Witch Little Prince
Barbarian Barrel
Wizard Witch Little Prince
The Log
Mini P.E.K.K.A Hog Rider Witch Little Prince
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch Little Prince
Royal Delivery
Minion Horde Mini P.E.K.K.A Hog Rider Wizard Witch P.E.K.K.A Little Prince
Fireball
Minion Horde Hog Rider Wizard Witch Little Prince
Poison
Minion Horde Wizard Witch Little Prince
Lightning
Mini P.E.K.K.A Wizard Witch Little Prince
Rocket
Minion Horde Hog Rider Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Little Prince Mini P.E.K.K.A Hog Rider Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Little Prince Mini P.E.K.K.A Hog Rider

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard Little Prince
Hog Rider
Minion Horde Mini P.E.K.K.A Wizard Void Witch Little Prince
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Void
Hog Rider
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Wizard Witch
Little Prince
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 3

Minion Horde
Mini P.E.K.K.A
Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
Void
Witch
Mini P.E.K.K.A
P.E.K.K.A
Wizard
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Void
Minion Horde Mini P.E.K.K.A P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A Void
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Void Witch Little Prince
Void P.E.K.K.A
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A
Minion Horde Mini P.E.K.K.A Little Prince
Minion Horde Witch Wizard
Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A P.E.K.K.A Wizard Witch
Wizard Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Mini P.E.K.K.A Witch P.E.K.K.A
Minion Horde Wizard Witch Little Prince
Wizard Witch Little Prince
Mini P.E.K.K.A P.E.K.K.A
Wizard Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void Witch P.E.K.K.A
Void Mini P.E.K.K.A Wizard
P.E.K.K.A Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Witch
Wizard Minion Horde Witch
Mini P.E.K.K.A P.E.K.K.A Minion Horde Void Witch
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Void P.E.K.K.A Mini P.E.K.K.A Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Witch
P.E.K.K.A Void
Mini P.E.K.K.A P.E.K.K.A Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Minion Horde Mini P.E.K.K.A P.E.K.K.A Little Prince
Minion Horde Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde
Void
Minion Horde Void
Void
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Void Wizard
Minion Horde Mini P.E.K.K.A Void
Void Minion Horde Wizard
Void Wizard
Void
Minion Horde Void
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Void Mini P.E.K.K.A Wizard
Wizard Void Witch Little Prince
Minion Horde Void
Wizard Void
Void
Minion Horde Void
Wizard Witch Little Prince
Minion Horde Witch
Void Wizard Witch
Void Wizard Witch
Void
Minion Horde Wizard Void Witch Little Prince
Minion Horde Wizard Void Witch
Minion Horde Mini P.E.K.K.A Void
Void Minion Horde Wizard
Void Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Void Witch
Wizard Witch
Void Minion Horde Mini P.E.K.K.A Wizard
Wizard
Void
Minion Horde P.E.K.K.A
Minion Horde Witch
Void Witch
Void Witch Little Prince
P.E.K.K.A
Wizard Void
Void

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