My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Miner
Giant Snowball
Minion Horde Musketeer Balloon Miner
Zap
Minion Horde Balloon
Barbarian Barrel
Musketeer Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Musketeer Wizard Balloon Miner
Fireball
Minion Horde Musketeer Wizard Balloon
Poison
Minion Horde Musketeer Wizard Balloon
Lightning
Mini P.E.K.K.A Musketeer Wizard Balloon
Rocket
Minion Horde Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Miner Mini P.E.K.K.A Musketeer Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Miner Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Miner
Mini P.E.K.K.A
Musketeer Wizard Rage The Log
Musketeer
Mini P.E.K.K.A Balloon The Log Miner
Wizard
Mini P.E.K.K.A Rage Balloon Miner
Rage
Minion Horde Balloon Mini P.E.K.K.A Wizard
Balloon
Rage Miner Musketeer Wizard The Log
The Log
Mini P.E.K.K.A Musketeer Balloon Miner
Miner
Minion Horde Balloon Musketeer Wizard The Log

Defense Synergies 2 6

Minion Horde
The Log
Mini P.E.K.K.A
The Log Musketeer Wizard
Musketeer
The Log Mini P.E.K.K.A Miner
Wizard
Mini P.E.K.K.A The Log
Rage
Balloon
The Log
Mini P.E.K.K.A Musketeer Minion Horde Wizard Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard The Log
Minion Horde Mini P.E.K.K.A Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A The Log
The Log Musketeer
Minion Horde Musketeer Wizard
Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Miner
Minion Horde Musketeer Wizard The Log
Minion Horde Musketeer Wizard
Minion Horde Mini P.E.K.K.A Musketeer Wizard The Log
Wizard Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A The Log
Minion Horde Wizard Mini P.E.K.K.A Musketeer
Minion Horde Musketeer Wizard The Log
Wizard The Log Musketeer
Mini P.E.K.K.A Musketeer
Wizard Minion Horde Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard The Log Miner
Minion Horde Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Minion Horde Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer
Wizard Minion Horde Musketeer
Mini P.E.K.K.A Minion Horde Musketeer
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A The Log
Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log
Musketeer The Log Miner
Minion Horde The Log Miner
Musketeer The Log
Wizard Minion Horde The Log
Wizard Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log
The Log Wizard
The Log Miner Wizard
Minion Horde Mini P.E.K.K.A Musketeer
Miner Minion Horde Musketeer Wizard The Log
Musketeer Wizard
Musketeer The Log Miner
Minion Horde Musketeer
Musketeer The Log
Minion Horde Musketeer Wizard The Log
Minion Horde Musketeer Wizard The Log
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard The Log
Wizard The Log Miner
Minion Horde Musketeer The Log
Wizard
Musketeer The Log
Minion Horde Musketeer The Log
The Log Wizard
Minion Horde
The Log Miner Musketeer Wizard
Musketeer Wizard The Log Miner
Miner Musketeer The Log
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Musketeer Wizard The Log Miner
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Musketeer
Musketeer Wizard
The Log
Miner Minion Horde Mini P.E.K.K.A Musketeer Wizard
The Log Musketeer Wizard
Minion Horde Musketeer
Minion Horde Musketeer The Log
Musketeer
Musketeer The Log Miner
Wizard

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