My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Royal Hogs Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Dragon Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army Giant Skeleton Ram Rider
Giant Snowball
Minion Horde Royal Hogs Skeleton Army Electro Dragon Ram Rider
Zap
Minion Horde Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Royal Hogs Skeleton Army Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army Giant Skeleton Ram Rider
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Royal Hogs Skeleton Army Electro Dragon Giant Skeleton Magic Archer Ram Rider
Fireball
Minion Horde Royal Hogs Skeleton Army Electro Dragon Magic Archer Ram Rider
Poison
Minion Horde Royal Hogs Skeleton Army Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Electro Dragon Magic Archer Ram Rider
Rocket
Minion Horde Royal Hogs Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Magic Archer Minion Horde Royal Hogs Electro Dragon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Magic Archer Minion Horde

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Mini P.E.K.K.A
Royal Hogs Giant Skeleton Magic Archer Ram Rider
Royal Hogs
Mini P.E.K.K.A Magic Archer
Skeleton Army
Electro Dragon
Giant Skeleton Magic Archer
Giant Skeleton
Minion Horde Mini P.E.K.K.A Electro Dragon Magic Archer
Magic Archer
Ram Rider Mini P.E.K.K.A Royal Hogs Electro Dragon Giant Skeleton
Ram Rider
Magic Archer Mini P.E.K.K.A

Defense Synergies 0 10

Minion Horde
Mini P.E.K.K.A
Skeleton Army Electro Dragon Magic Archer Ram Rider
Royal Hogs
Skeleton Army
Mini P.E.K.K.A Electro Dragon Giant Skeleton Magic Archer
Electro Dragon
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton
Skeleton Army Electro Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Giant Skeleton Ram Rider
Ram Rider
Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Dragon Magic Archer Ram Rider
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Dragon Ram Rider
Minion Horde Mini P.E.K.K.A Skeleton Army Ram Rider Electro Dragon Giant Skeleton
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Electro Dragon Magic Archer
Minion Horde Ram Rider Electro Dragon Magic Archer
Electro Dragon Giant Skeleton Magic Archer Ram Rider
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Skeleton Army Electro Dragon Giant Skeleton Magic Archer Ram Rider
Minion Horde Electro Dragon Magic Archer Ram Rider
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Dragon Giant Skeleton Ram Rider
Skeleton Army Minion Horde Mini P.E.K.K.A Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Minion Horde Ram Rider
Minion Horde Skeleton Army Mini P.E.K.K.A Ram Rider
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Dragon
Minion Horde Skeleton Army Electro Dragon Magic Archer Ram Rider
Electro Dragon Giant Skeleton Magic Archer Ram Rider
Mini P.E.K.K.A Ram Rider
Skeleton Army Minion Horde Mini P.E.K.K.A Electro Dragon Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A Electro Dragon Magic Archer
Skeleton Army Giant Skeleton Minion Horde Mini P.E.K.K.A Electro Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Giant Skeleton Minion Horde Ram Rider
Giant Skeleton Minion Horde Mini P.E.K.K.A Skeleton Army Ram Rider
Minion Horde Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Skeleton Army Minion Horde Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Minion Horde Skeleton Army
Minion Horde Electro Dragon Giant Skeleton Mini P.E.K.K.A Skeleton Army Magic Archer
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Electro Dragon Giant Skeleton
Skeleton Army Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Minion Horde Ram Rider
Minion Horde Skeleton Army Electro Dragon Magic Archer
Skeleton Army Electro Dragon Minion Horde Mini P.E.K.K.A Giant Skeleton Magic Archer
Minion Horde Mini P.E.K.K.A Electro Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Electro Dragon Giant Skeleton
Electro Dragon Magic Archer Ram Rider
Minion Horde Electro Dragon Giant Skeleton Magic Archer
Giant Skeleton
Minion Horde Magic Archer
Minion Horde Electro Dragon Magic Archer Ram Rider
Minion Horde Magic Archer
Electro Dragon Magic Archer Ram Rider
Electro Dragon Ram Rider
Minion Horde Mini P.E.K.K.A Electro Dragon
Minion Horde Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Magic Archer
Minion Horde Electro Dragon Magic Archer
Magic Archer
Minion Horde Electro Dragon Magic Archer
Magic Archer Minion Horde Electro Dragon
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Magic Archer
Electro Dragon Magic Archer
Minion Horde Giant Skeleton Magic Archer
Minion Horde Electro Dragon
Electro Dragon Magic Archer
Minion Horde
Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer Ram Rider
Magic Archer
Minion Horde Electro Dragon Magic Archer
Electro Dragon Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Electro Dragon Magic Archer
Minion Horde Electro Dragon Magic Archer
Minion Horde Giant Skeleton
Magic Archer
Minion Horde Skeleton Army Electro Dragon Magic Archer
Electro Dragon Magic Archer Ram Rider
Minion Horde Mini P.E.K.K.A Electro Dragon Magic Archer
Electro Dragon Magic Archer
Giant Skeleton
Minion Horde Electro Dragon
Electro Dragon Minion Horde Giant Skeleton Magic Archer
Electro Dragon Magic Archer
Electro Dragon Giant Skeleton Magic Archer
Electro Dragon

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