My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner Fisherman Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Baby Dragon Miner Fisherman Inferno Dragon
Zap
Minion Horde Skeleton Army Fisherman Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army Fisherman
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Miner Fisherman Inferno Dragon
Fireball
Minion Horde Skeleton Army Baby Dragon Fisherman Inferno Dragon
Poison
Minion Horde Skeleton Army Fisherman
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Fisherman Inferno Dragon
Rocket
Minion Horde Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Fisherman Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Fisherman Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner
Mini P.E.K.K.A
Valkyrie Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon Fisherman
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Miner Fisherman Inferno Dragon
Miner
Minion Horde Baby Dragon Inferno Dragon
Fisherman
Valkyrie Baby Dragon
Inferno Dragon
Baby Dragon Miner

Defense Synergies 0 8

Minion Horde
Mini P.E.K.K.A
Valkyrie Skeleton Army Baby Dragon Fisherman
Valkyrie
Mini P.E.K.K.A Baby Dragon Fisherman
Skeleton Army
Mini P.E.K.K.A Inferno Dragon
Baby Dragon
Mini P.E.K.K.A Valkyrie Inferno Dragon
Miner
Fisherman
Mini P.E.K.K.A Valkyrie
Inferno Dragon
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Inferno Dragon Valkyrie Fisherman
Minion Horde Mini P.E.K.K.A Skeleton Army Fisherman Valkyrie Inferno Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Inferno Dragon Valkyrie Fisherman
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon
Minion Horde Inferno Dragon Baby Dragon
Valkyrie Baby Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon Skeleton Army Fisherman
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie Miner Fisherman
Minion Horde Valkyrie Skeleton Army Baby Dragon Fisherman
Minion Horde Inferno Dragon Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Valkyrie
Valkyrie Skeleton Army Minion Horde Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Mini P.E.K.K.A Fisherman Inferno Dragon
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army Fisherman
Minion Horde Valkyrie Skeleton Army Baby Dragon Fisherman
Valkyrie Baby Dragon Fisherman Inferno Dragon
Mini P.E.K.K.A Fisherman Inferno Dragon
Valkyrie Skeleton Army Minion Horde Mini P.E.K.K.A Baby Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Fisherman
Mini P.E.K.K.A Valkyrie Baby Dragon Miner Fisherman Inferno Dragon
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie Fisherman
Mini P.E.K.K.A Valkyrie Skeleton Army Minion Horde Fisherman
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army Fisherman Inferno Dragon
Minion Horde Baby Dragon
Mini P.E.K.K.A Skeleton Army Minion Horde Valkyrie
Mini P.E.K.K.A Minion Horde Valkyrie Skeleton Army Fisherman Inferno Dragon
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Baby Dragon
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon Fisherman Inferno Dragon
Valkyrie Minion Horde Mini P.E.K.K.A Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon Miner Fisherman
Minion Horde Baby Dragon Miner
Valkyrie
Minion Horde Valkyrie Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Miner Fisherman
Minion Horde Mini P.E.K.K.A Fisherman
Miner Minion Horde Valkyrie Fisherman
Baby Dragon
Baby Dragon Miner Fisherman
Minion Horde Baby Dragon Fisherman
Baby Dragon Fisherman
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Baby Dragon Fisherman
Valkyrie Baby Dragon Miner
Minion Horde Baby Dragon
Fisherman
Minion Horde Baby Dragon
Valkyrie Baby Dragon
Minion Horde Fisherman Inferno Dragon
Miner Baby Dragon Fisherman
Baby Dragon Miner Fisherman
Miner Baby Dragon Fisherman
Minion Horde Baby Dragon
Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Miner
Minion Horde
Minion Horde
Minion Horde Skeleton Army
Baby Dragon
Miner Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Minion Horde
Minion Horde Baby Dragon
Baby Dragon Miner
Inferno Dragon

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