My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton King
Giant Snowball
Minion Horde Witch Skeleton King
Zap
Minion Horde Witch Skeleton King
Barbarian Barrel
Valkyrie Wizard Witch Skeleton King
The Log
Mini P.E.K.K.A Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Minion Horde Witch Skeleton King
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Witch Skeleton King
Fireball
Minion Horde Wizard Witch Skeleton King
Poison
Minion Horde Wizard Witch Skeleton King
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Skeleton King
Rocket
Minion Horde Valkyrie Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mini P.E.K.K.A Valkyrie Skeleton King Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Mini P.E.K.K.A Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Mini P.E.K.K.A
Valkyrie Wizard Rage The Log
Valkyrie
Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Rage
Rage
Minion Horde Witch Mini P.E.K.K.A Wizard
Witch
Rage Valkyrie Skeleton King
The Log
Mini P.E.K.K.A
Skeleton King
Witch

Defense Synergies 1 10

Minion Horde
The Log
Mini P.E.K.K.A
The Log Valkyrie Wizard Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch The Log
Wizard
Mini P.E.K.K.A Valkyrie The Log Skeleton King
Rage
Witch
Mini P.E.K.K.A Valkyrie The Log
The Log
Mini P.E.K.K.A Minion Horde Valkyrie Wizard Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard The Log
Minion Horde Mini P.E.K.K.A Valkyrie Witch The Log
Minion Horde Mini P.E.K.K.A Witch Valkyrie
Minion Horde Mini P.E.K.K.A Witch Valkyrie Skeleton King
Mini P.E.K.K.A Valkyrie The Log
The Log Valkyrie
Minion Horde Wizard Witch
Valkyrie The Log
Minion Horde Mini P.E.K.K.A Witch Skeleton King
Minion Horde Mini P.E.K.K.A Valkyrie
Minion Horde Valkyrie Witch Wizard The Log Skeleton King
Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Witch The Log
Valkyrie Wizard Minion Horde Mini P.E.K.K.A Witch The Log Skeleton King
Mini P.E.K.K.A Minion Horde Skeleton King
Minion Horde Mini P.E.K.K.A The Log
Minion Horde Wizard Mini P.E.K.K.A Valkyrie Witch
Valkyrie Minion Horde Wizard Witch The Log
Valkyrie Wizard Witch The Log
Mini P.E.K.K.A
Valkyrie Wizard Minion Horde Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Wizard The Log
Minion Horde Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Minion Horde The Log
Minion Horde Mini P.E.K.K.A Valkyrie Witch
Wizard Minion Horde Witch
Mini P.E.K.K.A Minion Horde Valkyrie Witch
Mini P.E.K.K.A Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Valkyrie Witch The Log
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Witch
Valkyrie The Log
Mini P.E.K.K.A Minion Horde Valkyrie Wizard Witch Skeleton King
Wizard Minion Horde Valkyrie Witch
Witch Minion Horde Mini P.E.K.K.A Valkyrie The Log Skeleton King
Valkyrie Minion Horde Mini P.E.K.K.A Wizard Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
The Log
Minion Horde The Log
Valkyrie The Log
Wizard Minion Horde Valkyrie The Log
Wizard Minion Horde Witch
Minion Horde Wizard Witch The Log
The Log Wizard
The Log Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Valkyrie Wizard The Log
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard Witch The Log
Minion Horde Wizard The Log
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Valkyrie Wizard Witch The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Valkyrie Wizard Witch
Minion Horde Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Witch
Wizard Witch
The Log
Minion Horde Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard Skeleton King
Minion Horde
Minion Horde Witch The Log Skeleton King
Witch
Witch The Log
Wizard

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