My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Ram Rider
Giant Snowball
Minion Horde Ram Rider
Zap
Minion Horde Prince Ram Rider
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Prince Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Prince Ram Rider
Fireball
Minion Horde Wizard Ram Rider
Poison
Minion Horde Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince Ram Rider
Rocket
Minion Horde Valkyrie Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Tornado Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Valkyrie Minion Horde Wizard Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Mini P.E.K.K.A Valkyrie Minion Horde

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince
Mini P.E.K.K.A
Valkyrie Wizard Tornado Ram Rider Mega Knight
Valkyrie
Prince Mini P.E.K.K.A Wizard Tornado Ram Rider
Wizard
Tornado Mini P.E.K.K.A Valkyrie Prince Ram Rider Mega Knight
Tornado
Wizard Mini P.E.K.K.A Valkyrie Ram Rider Mega Knight
Prince
Valkyrie Mega Knight Minion Horde Wizard Ram Rider
Ram Rider
Mini P.E.K.K.A Valkyrie Wizard Tornado Prince Mega Knight
Mega Knight
Minion Horde Prince Mini P.E.K.K.A Wizard Tornado Ram Rider

Defense Synergies 1 13

Minion Horde
Tornado
Mini P.E.K.K.A
Valkyrie Wizard Tornado Ram Rider
Valkyrie
Mini P.E.K.K.A Wizard Tornado Prince
Wizard
Tornado Mini P.E.K.K.A Valkyrie Prince Mega Knight
Tornado
Wizard Minion Horde Mini P.E.K.K.A Valkyrie Prince Ram Rider Mega Knight
Prince
Valkyrie Wizard Tornado
Ram Rider
Mini P.E.K.K.A Tornado
Mega Knight
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Ram Rider
Minion Horde Mini P.E.K.K.A Valkyrie Prince Ram Rider Mega Knight
Minion Horde Mini P.E.K.K.A Tornado Prince Ram Rider Mega Knight Valkyrie
Minion Horde Mini P.E.K.K.A Prince Valkyrie Ram Rider Mega Knight
Mini P.E.K.K.A Valkyrie Tornado Prince Mega Knight
Tornado Valkyrie Mega Knight
Minion Horde Tornado Ram Rider Wizard
Valkyrie Ram Rider Mega Knight
Minion Horde Mini P.E.K.K.A Tornado Prince
Tornado Minion Horde Mini P.E.K.K.A Valkyrie Prince Mega Knight
Minion Horde Valkyrie Wizard Tornado Ram Rider Mega Knight
Minion Horde Wizard Tornado Ram Rider
Minion Horde Mini P.E.K.K.A Prince Mega Knight Valkyrie Wizard Ram Rider
Valkyrie Wizard Mega Knight Minion Horde Mini P.E.K.K.A Tornado Prince
Mini P.E.K.K.A Minion Horde Prince Ram Rider Mega Knight
Minion Horde Tornado Mini P.E.K.K.A Prince Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Mini P.E.K.K.A Valkyrie Tornado Prince
Valkyrie Mega Knight Minion Horde Wizard Tornado Prince Ram Rider
Valkyrie Wizard Tornado Ram Rider Mega Knight
Mini P.E.K.K.A Tornado Prince Ram Rider
Valkyrie Wizard Mega Knight Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Prince
Mini P.E.K.K.A Valkyrie Wizard Prince Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince Ram Rider
Mini P.E.K.K.A Valkyrie Prince Mega Knight Minion Horde Tornado Ram Rider
Minion Horde Mini P.E.K.K.A Valkyrie Prince Ram Rider Mega Knight
Wizard Minion Horde Tornado Ram Rider
Mini P.E.K.K.A Prince Minion Horde Valkyrie Ram Rider
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie Prince
Minion Horde Mega Knight Mini P.E.K.K.A Valkyrie Tornado Prince
Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Prince
Mega Knight Valkyrie Tornado Prince
Mini P.E.K.K.A Prince Mega Knight Minion Horde Valkyrie Wizard Ram Rider
Wizard Minion Horde Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Valkyrie Tornado Prince
Valkyrie Mega Knight Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Tornado Ram Rider
Minion Horde
Valkyrie Prince
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Tornado Ram Rider
Minion Horde Wizard Tornado
Wizard Tornado Ram Rider
Wizard Tornado Ram Rider
Minion Horde Mini P.E.K.K.A Tornado Prince
Minion Horde Valkyrie Wizard Tornado Prince Ram Rider
Wizard Tornado
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Tornado
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Mega Knight
Valkyrie Wizard Tornado Mega Knight
Minion Horde Prince Mega Knight
Wizard Tornado
Tornado Prince
Minion Horde
Tornado Valkyrie Wizard Mega Knight
Minion Horde
Wizard Tornado Ram Rider
Wizard Tornado Prince Ram Rider Mega Knight
Tornado
Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Wizard
Minion Horde Prince
Wizard Tornado Ram Rider
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Prince Mega Knight
Wizard
Tornado
Minion Horde Prince Mega Knight
Minion Horde Tornado
Tornado
Tornado Prince Mega Knight
Prince
Wizard Mega Knight

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