My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Guards Inferno Dragon
Giant Snowball
Skeleton Barrel Minion Horde Guards Inferno Dragon
Zap
Skeleton Barrel Firecracker Minion Horde Guards Inferno Dragon
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Guards
The Log
Skeleton Barrel Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Skeleton Barrel Firecracker Minion Horde Guards
Royal Delivery
Skeleton Barrel Firecracker Minion Horde Mini P.E.K.K.A Wizard Guards Inferno Dragon
Fireball
Skeleton Barrel Firecracker Minion Horde Wizard Inferno Dragon
Poison
Skeleton Barrel Firecracker Minion Horde Wizard Guards
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Guards Mini P.E.K.K.A Inferno Dragon Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Firecracker Guards Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Mini P.E.K.K.A Guards Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Mini P.E.K.K.A Inferno Dragon Mega Knight
Minion Horde
Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Guards
Skeleton Barrel
Inferno Dragon
Mega Knight Skeleton Barrel Firecracker
Mega Knight
Minion Horde Inferno Dragon Skeleton Barrel Firecracker Mini P.E.K.K.A Wizard

Defense Synergies 0 9

Skeleton Barrel
Mega Knight
Firecracker
Mini P.E.K.K.A Guards Mega Knight
Minion Horde
Mini P.E.K.K.A
Firecracker Wizard Guards
Wizard
Mini P.E.K.K.A Guards Mega Knight
Guards
Firecracker Mini P.E.K.K.A Wizard
Inferno Dragon
Mega Knight
Mega Knight
Skeleton Barrel Firecracker Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon Firecracker Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Guards Mega Knight
Minion Horde Inferno Dragon Firecracker Wizard
Skeleton Barrel Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Dragon
Guards Firecracker Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Guards Firecracker Wizard Mega Knight
Minion Horde Inferno Dragon Firecracker Wizard
Minion Horde Mini P.E.K.K.A Mega Knight Wizard Guards
Wizard Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Dragon Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Minion Horde Wizard Guards
Wizard Firecracker Guards Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Wizard Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Skeleton Barrel Firecracker Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
Guards Mega Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Minion Horde
Minion Horde Mini P.E.K.K.A Guards Inferno Dragon Mega Knight
Firecracker Wizard Skeleton Barrel Minion Horde
Mini P.E.K.K.A Guards Minion Horde
Mini P.E.K.K.A Mega Knight Minion Horde Inferno Dragon
Minion Horde Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Minion Horde Guards Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Mini P.E.K.K.A Guards
Mega Knight Guards
Mini P.E.K.K.A Mega Knight Minion Horde Wizard Guards
Wizard Firecracker Minion Horde Mega Knight
Guards Firecracker Minion Horde Mini P.E.K.K.A Inferno Dragon
Mega Knight Firecracker Minion Horde Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Minion Horde Guards
Firecracker Skeleton Barrel
Skeleton Barrel Minion Horde
Skeleton Barrel Firecracker Guards
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Skeleton Barrel Minion Horde
Firecracker Minion Horde Wizard
Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Minion Horde Mini P.E.K.K.A Guards
Firecracker Skeleton Barrel Minion Horde Wizard
Firecracker Wizard
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Minion Horde
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Minion Horde Wizard
Skeleton Barrel Firecracker Minion Horde Wizard Mega Knight
Minion Horde Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A Wizard Mega Knight
Skeleton Barrel Firecracker Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Skeleton Barrel Minion Horde
Firecracker Wizard Mega Knight
Minion Horde Inferno Dragon
Firecracker Skeleton Barrel Wizard
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel Firecracker
Firecracker Minion Horde Wizard
Skeleton Barrel Firecracker Minion Horde Wizard Guards
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Skeleton Barrel Minion Horde Guards
Firecracker Wizard
Firecracker Minion Horde Mini P.E.K.K.A Wizard Mega Knight
Skeleton Barrel Firecracker Wizard
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Guards
Firecracker
Skeleton Barrel Firecracker Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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