My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel
Giant Snowball
Minion Horde Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Ice Wizard
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Goblin Barrel P.E.K.K.A Ice Wizard
Fireball
Minion Horde Wizard Goblin Barrel Ice Wizard
Poison
Minion Horde Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Ice Wizard Mini P.E.K.K.A Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Barrel Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Mini P.E.K.K.A
Wizard Rage The Log Ice Wizard
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Minion Horde Mini P.E.K.K.A Wizard
Goblin Barrel
P.E.K.K.A Ice Wizard
P.E.K.K.A
Wizard Goblin Barrel The Log Ice Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A

Defense Synergies 2 9

Minion Horde
The Log Ice Wizard
Mini P.E.K.K.A
The Log Wizard Ice Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Ice Wizard
Rage
Goblin Barrel
P.E.K.K.A
The Log Wizard Ice Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde Wizard Ice Wizard
Ice Wizard
Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log Ice Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Ice Wizard
Minion Horde Wizard Ice Wizard
P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Minion Horde Mini P.E.K.K.A Ice Wizard
Minion Horde Ice Wizard Wizard The Log
Minion Horde Wizard Ice Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Wizard The Log Ice Wizard
Wizard Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log
Minion Horde Wizard Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard The Log Ice Wizard
Wizard The Log Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Wizard Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Wizard Minion Horde Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Minion Horde Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Ice Wizard
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Minion Horde Ice Wizard
Minion Horde Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard Ice Wizard
Minion Horde
The Log Wizard Ice Wizard
Wizard The Log
The Log
Minion Horde Wizard Ice Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard The Log
Minion Horde
P.E.K.K.A Minion Horde
Wizard The Log
Minion Horde
Wizard Ice Wizard
The Log
Minion Horde Mini P.E.K.K.A Wizard
The Log Wizard
Minion Horde P.E.K.K.A
Minion Horde The Log
The Log
P.E.K.K.A
Wizard

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