My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Guards Prince Fisherman
Giant Snowball
Minion Horde Wall Breakers Guards Fisherman
Zap
Firecracker Minion Horde Wall Breakers Guards Prince Fisherman
Barbarian Barrel
Firecracker Wall Breakers Guards
The Log
Firecracker Wall Breakers Guards Prince Fisherman
Earthquake
Firecracker Guards
Arrows
Firecracker Minion Horde Wall Breakers Guards
Royal Delivery
Firecracker Minion Horde Wall Breakers Guards Prince Fisherman
Fireball
Firecracker Minion Horde Wall Breakers Fisherman
Poison
Firecracker Minion Horde Guards Fisherman
Lightning
Prince Fisherman
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Firecracker Guards Fisherman Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Wall Breakers Prince Fisherman
Minion Horde
Mirror Prince
Mirror
The Log Firecracker Minion Horde Wall Breakers
Wall Breakers
Firecracker Mirror The Log
Guards
The Log
Prince
Firecracker Minion Horde The Log
The Log
Mirror Wall Breakers Guards Prince Fisherman
Fisherman
Firecracker The Log

Defense Synergies 4 10

Firecracker
The Log Mirror Guards Prince Fisherman
Minion Horde
Mirror The Log
Mirror
Minion Horde Firecracker The Log
Wall Breakers
Guards
Fisherman Firecracker Prince The Log
Prince
The Log Firecracker Guards Fisherman
The Log
Firecracker Prince Minion Horde Mirror Guards Fisherman
Fisherman
Guards Firecracker Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde The Log
Minion Horde Firecracker Prince The Log Fisherman
Minion Horde Prince Fisherman
Minion Horde Prince Firecracker Guards Fisherman
Firecracker Prince The Log
The Log Firecracker Guards
Minion Horde Firecracker
The Log
Minion Horde Prince Fisherman
Guards Firecracker Minion Horde Prince Fisherman
Minion Horde Guards Firecracker The Log Fisherman
Minion Horde Firecracker
Minion Horde Prince Guards The Log
Firecracker Minion Horde Guards Prince The Log
Minion Horde Prince
Minion Horde Prince The Log Fisherman
Minion Horde Firecracker Prince Fisherman
Firecracker Minion Horde Guards Prince The Log Fisherman
The Log Firecracker Guards Fisherman
Prince Fisherman
Firecracker Minion Horde Guards Prince The Log Fisherman
Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Fisherman
Firecracker Prince The Log Fisherman
Guards Minion Horde Prince The Log Fisherman
Guards Prince Minion Horde The Log Fisherman
Minion Horde Guards Prince Fisherman
Firecracker Minion Horde
Guards Prince Minion Horde
Minion Horde Prince Fisherman
Minion Horde Firecracker Prince The Log
Minion Horde Guards
Minion Horde Guards Prince
Guards Prince The Log
Prince Minion Horde Guards
Firecracker Minion Horde
Guards Firecracker Minion Horde Prince The Log Fisherman
Firecracker Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Guards The Log
Firecracker The Log Fisherman
Minion Horde The Log
Firecracker Guards Prince The Log
Firecracker Minion Horde The Log
Firecracker Minion Horde
Firecracker Minion Horde The Log
The Log Firecracker
The Log Firecracker Fisherman
Minion Horde Guards Prince Fisherman
Firecracker Minion Horde Prince The Log Fisherman
Firecracker
Firecracker The Log Fisherman
Firecracker Minion Horde Fisherman
Firecracker Prince The Log Fisherman
Firecracker Minion Horde The Log
Firecracker Minion Horde The Log
Minion Horde Fisherman
Firecracker Prince The Log Fisherman
Firecracker The Log
Minion Horde Prince The Log
Prince The Log Fisherman
Minion Horde The Log
Firecracker The Log
Minion Horde Fisherman
Firecracker The Log Fisherman
Prince The Log Fisherman
Firecracker The Log Fisherman
Firecracker Minion Horde
Firecracker Minion Horde Guards
Minion Horde
Minion Horde The Log
Firecracker Minion Horde
Minion Horde Prince
Firecracker The Log
Minion Horde Guards Prince
Firecracker
The Log
Firecracker Minion Horde Prince
The Log Firecracker
Firecracker Minion Horde Prince
Firecracker Minion Horde Guards The Log
Firecracker
Firecracker Prince The Log
Prince
Firecracker
Fisherman

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