My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Minion Horde Skeleton Army Clone
Zap
Minion Horde Skeleton Army Clone Sparky
Barbarian Barrel
Skeleton Army Clone Giant Skeleton Sparky
The Log
Skeleton Army Clone Giant Skeleton Sparky
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Skeleton Army Clone Giant Skeleton Sparky
Fireball
Minion Horde Skeleton Army Clone Sparky
Poison
Minion Horde Skeleton Army Clone Sparky
Lightning
Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Freeze Giant Skeleton Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Clone Freeze Minion Horde Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Clone Freeze

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Clone Freeze Giant Skeleton Golem Sparky
Mirror
Minion Horde Skeleton Army Freeze Giant Skeleton Sparky
Skeleton Army
Clone Mirror Sparky
Clone
Skeleton Army Giant Skeleton Golem Minion Horde Sparky
Freeze
Minion Horde Mirror
Giant Skeleton
Clone Minion Horde Mirror Sparky
Golem
Clone Minion Horde Sparky
Sparky
Minion Horde Mirror Skeleton Army Clone Giant Skeleton Golem

Defense Synergies 2 7

Minion Horde
Mirror Freeze Sparky
Mirror
Minion Horde Skeleton Army Sparky
Skeleton Army
Mirror Freeze Giant Skeleton Sparky
Clone
Freeze
Minion Horde Skeleton Army Sparky
Giant Skeleton
Skeleton Army
Golem
Sparky
Minion Horde Mirror Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Skeleton Army Sparky Freeze Giant Skeleton
Minion Horde Skeleton Army Sparky
Skeleton Army Giant Skeleton Sparky
Skeleton Army Freeze
Minion Horde Freeze
Giant Skeleton Sparky
Minion Horde Sparky Skeleton Army
Skeleton Army Minion Horde Giant Skeleton Sparky
Minion Horde Skeleton Army Freeze Giant Skeleton
Minion Horde
Minion Horde Skeleton Army Sparky Freeze Giant Skeleton
Skeleton Army Sparky Minion Horde Freeze
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Freeze Sparky
Minion Horde Sparky Skeleton Army
Minion Horde Skeleton Army
Freeze Giant Skeleton
Sparky
Skeleton Army Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Sparky
Skeleton Army Giant Skeleton Minion Horde Sparky
Skeleton Army Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Skeleton Army Sparky
Minion Horde Freeze
Skeleton Army Sparky Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Sparky
Minion Horde Freeze Giant Skeleton Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Giant Skeleton Sparky
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Sparky
Minion Horde Skeleton Army Sparky
Skeleton Army Sparky Minion Horde Freeze Giant Skeleton
Minion Horde Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Freeze Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Freeze
Minion Horde Sparky
Freeze
Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Freeze
Sparky
Minion Horde Sparky
Minion Horde Sparky
Freeze Sparky
Minion Horde Sparky
Sparky
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde
Freeze Sparky
Minion Horde
Sparky
Sparky
Sparky
Minion Horde Sparky
Minion Horde Freeze
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Freeze Sparky
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde Skeleton Army Freeze
Freeze
Minion Horde Sparky
Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Freeze Giant Skeleton Sparky
Freeze Giant Skeleton Sparky
Sparky
Sparky

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