My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Goblin Barrel Skeleton Army Prince Miner Inferno Dragon
Giant Snowball
Minion Horde Wall Breakers Goblin Barrel Skeleton Army Miner Inferno Dragon
Zap
Minion Horde Wall Breakers Goblin Barrel Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Wall Breakers Goblin Barrel Skeleton Army
The Log
Wall Breakers Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wall Breakers Goblin Barrel Skeleton Army Prince Miner Inferno Dragon
Fireball
Minion Horde Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Poison
Minion Horde Skeleton Army
Lightning
Prince Inferno Dragon
Rocket
Minion Horde Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Goblin Barrel Skeleton Army Miner Inferno Dragon Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Goblin Barrel Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Mirror Prince
Mirror
Goblin Barrel Miner Minion Horde Wall Breakers Skeleton Army
Wall Breakers
Miner Mirror
Goblin Barrel
Mirror Prince Skeleton Army Miner
Skeleton Army
Mirror Goblin Barrel
Prince
Goblin Barrel Minion Horde Miner
Miner
Minion Horde Mirror Wall Breakers Goblin Barrel Prince Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 2 3

Minion Horde
Mirror
Mirror
Minion Horde Skeleton Army Inferno Dragon
Wall Breakers
Goblin Barrel
Skeleton Army
Mirror Prince Inferno Dragon
Prince
Skeleton Army
Miner
Inferno Dragon
Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Skeleton Army Inferno Dragon Prince
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Skeleton Army Prince Inferno Dragon
Skeleton Army Prince
Skeleton Army
Minion Horde Inferno Dragon
Minion Horde Inferno Dragon Skeleton Army Prince
Skeleton Army Minion Horde Prince Miner
Minion Horde Skeleton Army
Minion Horde Inferno Dragon
Minion Horde Skeleton Army Prince
Skeleton Army Minion Horde Prince
Skeleton Army Inferno Dragon Minion Horde Prince
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Skeleton Army Prince
Minion Horde Skeleton Army Prince
Inferno Dragon
Prince Inferno Dragon
Skeleton Army Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Prince Miner Inferno Dragon
Skeleton Army Minion Horde Prince
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Prince
Skeleton Army Prince
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army
Skeleton Army Minion Horde Prince Inferno Dragon
Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Miner
Minion Horde Miner
Prince
Minion Horde
Minion Horde
Minion Horde
Miner
Minion Horde Prince
Miner Minion Horde Prince
Miner
Minion Horde
Prince
Minion Horde
Minion Horde
Minion Horde
Prince
Miner
Minion Horde Prince
Prince
Minion Horde
Minion Horde Inferno Dragon
Miner
Prince Miner
Miner
Minion Horde
Minion Horde
Minion Horde
Minion Horde Miner
Minion Horde
Minion Horde Prince
Minion Horde Skeleton Army Prince
Miner Minion Horde Prince
Minion Horde Prince
Minion Horde
Prince Miner
Prince Inferno Dragon

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