My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Goblin Barrel Guards
Giant Snowball
Minion Horde Goblin Barrel Guards Witch
Zap
Minion Horde Royal Giant Goblin Barrel Guards Witch
Barbarian Barrel
Goblin Barrel Guards Witch Ice Wizard Royal Ghost
The Log
Royal Giant Goblin Barrel Guards Witch
Earthquake
Goblin Barrel Guards Witch
Arrows
Minion Horde Goblin Barrel Guards Witch
Royal Delivery
Minion Horde Goblin Barrel Guards Witch Ice Wizard Royal Ghost
Fireball
Minion Horde Goblin Barrel Witch Ice Wizard
Poison
Minion Horde Guards Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Ice Wizard Royal Ghost Minion Horde Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant
Royal Giant
Goblin Barrel Ice Wizard Minion Horde Guards Witch The Log Royal Ghost
Goblin Barrel
Royal Giant Guards Ice Wizard Royal Ghost
Guards
Royal Giant Goblin Barrel The Log
Witch
Royal Giant Royal Ghost
The Log
Royal Giant Guards
Ice Wizard
Royal Giant Goblin Barrel
Royal Ghost
Royal Giant Goblin Barrel Witch

Defense Synergies 0 10

Minion Horde
The Log Ice Wizard
Royal Giant
Goblin Barrel
Guards
Witch The Log Ice Wizard
Witch
Guards The Log Ice Wizard Royal Ghost
The Log
Minion Horde Guards Witch Ice Wizard Royal Ghost
Ice Wizard
Minion Horde Guards Witch The Log
Royal Ghost
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Witch The Log Ice Wizard
Minion Horde Witch Ice Wizard
Minion Horde Witch Guards Ice Wizard
The Log
The Log Guards Ice Wizard Royal Ghost
Minion Horde Witch Ice Wizard
The Log
Minion Horde Witch Ice Wizard
Guards Minion Horde Ice Wizard Royal Ghost
Minion Horde Guards Witch Ice Wizard The Log Royal Ghost
Minion Horde Witch Ice Wizard
Minion Horde Guards Witch The Log Ice Wizard
Minion Horde Guards Witch The Log Royal Ghost
Minion Horde
Minion Horde The Log
Minion Horde Witch
Minion Horde Guards Witch The Log Ice Wizard Royal Ghost
Witch The Log Guards Ice Wizard Royal Ghost
Royal Ghost Minion Horde Guards Witch The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Royal Ghost
The Log Royal Ghost
Guards Minion Horde Witch The Log
Guards Minion Horde The Log
Minion Horde Guards Witch
Minion Horde Witch Ice Wizard
Guards Minion Horde Witch Ice Wizard
Minion Horde
Minion Horde Witch The Log
Witch Minion Horde Guards
Minion Horde Guards Witch
Guards The Log
Minion Horde Guards Witch
Minion Horde Witch
Guards Witch Minion Horde The Log
Minion Horde Witch The Log Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards The Log Royal Ghost
The Log Ice Wizard Royal Ghost
Minion Horde The Log
Guards The Log
Minion Horde The Log
Minion Horde Witch Ice Wizard
Minion Horde Witch The Log
The Log Ice Wizard
The Log
Minion Horde Guards
Minion Horde The Log
The Log
Minion Horde
The Log
Minion Horde Witch The Log
Minion Horde The Log
Minion Horde
The Log
Witch The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Witch Ice Wizard
Minion Horde Witch
The Log Witch Ice Wizard Royal Ghost
Witch The Log
The Log
Minion Horde Witch Ice Wizard
Minion Horde Guards Witch
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Guards Witch
Witch Ice Wizard
The Log
Minion Horde
The Log
Minion Horde
Minion Horde Guards Witch The Log
Witch
Witch The Log Royal Ghost

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