My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Sparky
Giant Snowball
Minion Horde Dart Goblin Witch
Zap
Minion Horde Royal Giant Dart Goblin Witch Sparky
Barbarian Barrel
Dart Goblin Wizard Witch Sparky
The Log
Royal Giant Dart Goblin Witch Sparky
Earthquake
Witch
Arrows
Minion Horde Dart Goblin Witch
Royal Delivery
Minion Horde Dart Goblin Wizard Witch Sparky
Fireball
Minion Horde Dart Goblin Wizard Witch Sparky
Poison
Minion Horde Dart Goblin Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Minion Horde Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fireball Minion Horde Wizard Witch Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Dart Goblin Fireball Minion Horde Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Royal Giant Sparky
Royal Giant
Dart Goblin Fireball Minion Horde Wizard Witch Sparky
Dart Goblin
Royal Giant Sparky Mega Knight
Fireball
Royal Giant Sparky Mega Knight
Wizard
Royal Giant Sparky Mega Knight
Witch
Royal Giant Mega Knight
Sparky
Minion Horde Royal Giant Dart Goblin Fireball Wizard
Mega Knight
Minion Horde Dart Goblin Fireball Wizard Witch

Defense Synergies 0 5

Minion Horde
Sparky
Royal Giant
Dart Goblin
Mega Knight
Fireball
Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Sparky
Minion Horde
Mega Knight
Dart Goblin Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Fireball Wizard Sparky
Minion Horde Sparky Dart Goblin Witch Mega Knight
Minion Horde Witch Sparky Mega Knight Dart Goblin
Minion Horde Witch Sparky Dart Goblin Mega Knight
Fireball Sparky Mega Knight
Fireball Dart Goblin Mega Knight
Minion Horde Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Sparky Mega Knight
Minion Horde Witch Sparky
Minion Horde Dart Goblin Sparky Mega Knight
Minion Horde Dart Goblin Witch Fireball Wizard Mega Knight
Minion Horde Dart Goblin Fireball Wizard Witch
Minion Horde Sparky Mega Knight Fireball Wizard Witch
Fireball Wizard Sparky Mega Knight Minion Horde Dart Goblin Witch
Sparky Minion Horde Mega Knight
Minion Horde Fireball Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Fireball Witch
Fireball Mega Knight Minion Horde Dart Goblin Wizard Witch
Wizard Witch Dart Goblin Fireball Mega Knight
Sparky Dart Goblin
Wizard Mega Knight Minion Horde Dart Goblin Fireball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Sparky
Fireball Wizard Mega Knight
Mega Knight Minion Horde Witch Sparky
Mega Knight Minion Horde Fireball Sparky
Minion Horde Witch Sparky Mega Knight
Fireball Wizard Minion Horde Dart Goblin Witch
Sparky Minion Horde Dart Goblin Fireball Witch
Mega Knight Minion Horde Sparky
Minion Horde Mega Knight Fireball Witch Sparky
Witch Minion Horde Dart Goblin Sparky
Mega Knight Minion Horde Dart Goblin Witch Sparky
Mega Knight Fireball
Mega Knight Minion Horde Fireball Wizard Witch Sparky
Wizard Minion Horde Dart Goblin Fireball Witch Sparky Mega Knight
Witch Sparky Minion Horde Dart Goblin Fireball
Mega Knight Minion Horde Dart Goblin Fireball Wizard Witch Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Dart Goblin Sparky
Fireball Dart Goblin
Minion Horde Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Wizard Minion Horde Sparky Mega Knight
Fireball Wizard Minion Horde Dart Goblin Witch
Minion Horde Dart Goblin Wizard Witch Sparky
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Minion Horde Fireball Sparky
Minion Horde Dart Goblin Fireball Wizard Sparky
Fireball Dart Goblin Wizard
Dart Goblin Fireball Sparky
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball Sparky
Minion Horde Dart Goblin Fireball Wizard Witch Sparky
Minion Horde Dart Goblin Fireball Wizard Sparky Mega Knight
Fireball Sparky
Minion Horde Sparky
Dart Goblin Fireball Wizard Sparky Mega Knight
Dart Goblin Fireball Wizard Witch Mega Knight
Minion Horde Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Minion Horde Fireball
Fireball Wizard Witch Sparky Mega Knight
Minion Horde Witch
Fireball Dart Goblin Wizard Witch Sparky
Fireball Wizard Witch Sparky Mega Knight
Fireball Dart Goblin Sparky
Minion Horde Dart Goblin Fireball Wizard Witch Sparky
Minion Horde Dart Goblin Fireball Wizard Witch
Minion Horde Fireball Sparky
Minion Horde Dart Goblin Fireball Wizard Sparky Mega Knight
Minion Horde Fireball Sparky
Minion Horde Sparky Mega Knight
Fireball Wizard Sparky
Minion Horde Dart Goblin Fireball Witch
Fireball Dart Goblin Wizard Witch
Fireball
Fireball Minion Horde Dart Goblin Wizard Sparky Mega Knight
Dart Goblin Fireball Wizard
Fireball Sparky
Minion Horde Dart Goblin Sparky Mega Knight
Minion Horde Dart Goblin Fireball Witch Sparky
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Sparky Mega Knight
Sparky
Fireball Dart Goblin Wizard Sparky Mega Knight

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