My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Valkyrie Wizard Giant Skeleton Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elixir Golem Valkyrie Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elixir Golem Giant Skeleton Inferno Dragon Skeleton King
Giant Snowball
Minion Horde Inferno Dragon Skeleton King
Zap
Minion Horde Royal Giant Inferno Dragon Skeleton King
Barbarian Barrel
Elixir Golem Valkyrie Wizard Giant Skeleton Skeleton King
The Log
Royal Giant Elixir Golem Giant Skeleton Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Minion Horde Skeleton King
Royal Delivery
Minion Horde Elixir Golem Valkyrie Wizard Giant Skeleton Inferno Dragon Skeleton King
Fireball
Minion Horde Elixir Golem Wizard Inferno Dragon Skeleton King
Poison
Minion Horde Elixir Golem Wizard Skeleton King
Lightning
Valkyrie Wizard Inferno Dragon Skeleton King
Rocket
Minion Horde Valkyrie Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Inferno Dragon Skeleton King Minion Horde Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Valkyrie Inferno Dragon Skeleton King

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Giant Skeleton
Royal Giant
Minion Horde Wizard Giant Skeleton Skeleton King
Elixir Golem
Wizard Inferno Dragon
Valkyrie
Wizard Giant Skeleton
Wizard
Royal Giant Elixir Golem Valkyrie Giant Skeleton
Giant Skeleton
Minion Horde Royal Giant Valkyrie Wizard
Inferno Dragon
Elixir Golem
Skeleton King
Royal Giant

Defense Synergies 0 4

Minion Horde
Royal Giant
Elixir Golem
Valkyrie
Wizard
Wizard
Valkyrie Giant Skeleton Skeleton King
Giant Skeleton
Wizard
Inferno Dragon
Skeleton King
Skeleton King
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Inferno Dragon Valkyrie
Minion Horde Valkyrie Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon Valkyrie Skeleton King
Valkyrie Giant Skeleton
Valkyrie
Minion Horde Inferno Dragon Wizard
Valkyrie Giant Skeleton
Minion Horde Inferno Dragon Skeleton King
Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Wizard Giant Skeleton Skeleton King
Minion Horde Inferno Dragon Wizard
Minion Horde Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Minion Horde Skeleton King
Inferno Dragon Minion Horde Skeleton King
Minion Horde Inferno Dragon
Minion Horde Wizard Valkyrie
Valkyrie Minion Horde Wizard
Valkyrie Wizard Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Wizard Minion Horde Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Valkyrie Wizard Inferno Dragon
Giant Skeleton Minion Horde Valkyrie
Valkyrie Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Valkyrie Inferno Dragon
Wizard Minion Horde
Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Inferno Dragon
Minion Horde Giant Skeleton Valkyrie Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Wizard Skeleton King
Wizard Minion Horde Valkyrie
Minion Horde Valkyrie Giant Skeleton Inferno Dragon Skeleton King
Valkyrie Minion Horde Wizard Giant Skeleton Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton
Minion Horde Giant Skeleton
Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Valkyrie Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde Inferno Dragon
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard
Minion Horde Valkyrie Wizard
Wizard Skeleton King
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Skeleton King
Giant Skeleton
Inferno Dragon
Wizard

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