My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Wizard Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Battle Ram Bandit Inferno Dragon
Giant Snowball
Minion Horde Battle Ram Inferno Dragon
Zap
Firecracker Minion Horde Royal Giant Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Wizard Bandit Electro Wizard
The Log
Firecracker Royal Giant Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Battle Ram Wizard Bandit Electro Wizard Inferno Dragon
Fireball
Firecracker Minion Horde Battle Ram Wizard Bandit Electro Wizard Inferno Dragon
Poison
Firecracker Minion Horde Wizard Electro Wizard
Lightning
Battle Ram Wizard Bandit Electro Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Battle Ram Electro Wizard Inferno Dragon Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Battle Ram Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Battle Ram Bandit Inferno Dragon
Minion Horde
Royal Giant Battle Ram
Royal Giant
Firecracker Minion Horde Wizard Bandit Electro Wizard
Battle Ram
Bandit Firecracker Minion Horde Electro Wizard
Wizard
Royal Giant Bandit
Bandit
Battle Ram Firecracker Royal Giant Wizard Electro Wizard
Electro Wizard
Royal Giant Battle Ram Bandit
Inferno Dragon
Firecracker

Defense Synergies 0 6

Firecracker
Bandit Electro Wizard
Minion Horde
Royal Giant
Battle Ram
Wizard
Bandit Electro Wizard
Bandit
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard Bandit Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Electro Wizard
Minion Horde Inferno Dragon Firecracker Bandit Electro Wizard
Minion Horde Bandit Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Firecracker Bandit Electro Wizard
Firecracker
Firecracker Bandit Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Firecracker Wizard
Bandit Electro Wizard
Minion Horde Inferno Dragon
Firecracker Minion Horde Bandit Electro Wizard
Minion Horde Electro Wizard Firecracker Wizard Bandit
Minion Horde Inferno Dragon Firecracker Wizard Electro Wizard
Minion Horde Wizard Bandit Electro Wizard
Wizard Firecracker Minion Horde Electro Wizard
Inferno Dragon Minion Horde Bandit Electro Wizard
Minion Horde Bandit Electro Wizard Inferno Dragon
Minion Horde Wizard Firecracker Electro Wizard
Firecracker Minion Horde Wizard Bandit Electro Wizard
Wizard Firecracker Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Firecracker Minion Horde Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Firecracker Wizard Inferno Dragon
Bandit Minion Horde Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde Bandit Inferno Dragon
Firecracker Wizard Minion Horde Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde Inferno Dragon
Minion Horde Electro Wizard Firecracker Bandit Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Electro Wizard
Minion Horde Wizard Bandit
Wizard Firecracker Minion Horde
Electro Wizard Firecracker Minion Horde Inferno Dragon
Firecracker Minion Horde Wizard Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Bandit
Firecracker Bandit Electro Wizard
Minion Horde Bandit
Firecracker
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Minion Horde Electro Wizard
Firecracker Minion Horde Wizard Bandit Electro Wizard
Firecracker Wizard
Firecracker Bandit
Firecracker Minion Horde Bandit
Firecracker
Firecracker Minion Horde Wizard Bandit
Firecracker Minion Horde Wizard Bandit
Minion Horde
Firecracker Wizard Bandit Electro Wizard
Firecracker Wizard
Minion Horde
Wizard
Minion Horde
Firecracker Wizard
Minion Horde Inferno Dragon
Firecracker Wizard Bandit Electro Wizard
Wizard Bandit
Firecracker Bandit
Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Firecracker Minion Horde Electro Wizard
Minion Horde
Firecracker Wizard
Minion Horde Electro Wizard Bandit
Firecracker Wizard Electro Wizard
Firecracker Minion Horde Wizard Electro Wizard
Firecracker Wizard
Firecracker Minion Horde
Firecracker Minion Horde Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard
Inferno Dragon
Firecracker Wizard

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