My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Prince Ram Rider
Giant Snowball
Goblin Gang Minion Horde Ram Rider
Zap
Goblin Gang Minion Horde Royal Giant Prince Ram Rider
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Royal Giant Prince Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Prince P.E.K.K.A Ram Rider
Fireball
Goblin Gang Minion Horde Wizard Ram Rider
Poison
Goblin Gang Minion Horde Wizard
Lightning
Wizard Prince Ram Rider
Rocket
Minion Horde Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Minion Horde Wizard Prince Ram Rider Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Goblin Gang Minion Horde Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Prince P.E.K.K.A
Minion Horde
Royal Giant Prince
Royal Giant
Goblin Gang Minion Horde Wizard The Log
Wizard
Royal Giant Prince P.E.K.K.A Ram Rider
Prince
Goblin Gang Minion Horde Wizard The Log Ram Rider
P.E.K.K.A
Goblin Gang Wizard The Log Ram Rider
The Log
Royal Giant Prince P.E.K.K.A Ram Rider
Ram Rider
Wizard Prince P.E.K.K.A The Log

Defense Synergies 2 8

Goblin Gang
Prince P.E.K.K.A The Log
Minion Horde
The Log
Royal Giant
Wizard
Prince P.E.K.K.A The Log
Prince
The Log Goblin Gang Wizard
P.E.K.K.A
The Log Goblin Gang Wizard
The Log
Prince P.E.K.K.A Goblin Gang Minion Horde Wizard Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Ram Rider
Minion Horde P.E.K.K.A Goblin Gang Prince The Log Ram Rider
Goblin Gang Minion Horde Prince P.E.K.K.A Ram Rider
Minion Horde Prince P.E.K.K.A Goblin Gang Ram Rider
Prince P.E.K.K.A The Log
Goblin Gang The Log
Minion Horde Ram Rider Goblin Gang Wizard
P.E.K.K.A The Log Ram Rider
Minion Horde P.E.K.K.A Goblin Gang Prince
Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Wizard The Log Ram Rider
Minion Horde Goblin Gang Wizard Ram Rider
Minion Horde Prince P.E.K.K.A Goblin Gang Wizard The Log Ram Rider
Wizard Goblin Gang Minion Horde Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Minion Horde Prince Ram Rider
Minion Horde Goblin Gang Prince P.E.K.K.A The Log Ram Rider
Minion Horde Wizard Goblin Gang Prince P.E.K.K.A
Goblin Gang Minion Horde Wizard Prince The Log Ram Rider
Wizard The Log Ram Rider
P.E.K.K.A Prince Ram Rider
Goblin Gang Wizard Minion Horde Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince P.E.K.K.A
Goblin Gang Wizard Prince The Log
Goblin Gang P.E.K.K.A Minion Horde Prince The Log Ram Rider
Goblin Gang Prince P.E.K.K.A Minion Horde The Log Ram Rider
P.E.K.K.A Goblin Gang Minion Horde Prince Ram Rider
Wizard Goblin Gang Minion Horde Ram Rider
Goblin Gang Prince P.E.K.K.A Minion Horde Ram Rider
P.E.K.K.A Minion Horde Prince
Minion Horde P.E.K.K.A Prince The Log
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Goblin Gang Minion Horde Wizard Ram Rider
Wizard Minion Horde
Goblin Gang Minion Horde Prince P.E.K.K.A The Log
Minion Horde Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Ram Rider
Minion Horde The Log
Prince The Log
Wizard Minion Horde The Log
Wizard Minion Horde Ram Rider
Minion Horde Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Goblin Gang Minion Horde Prince
Minion Horde Wizard Prince The Log Ram Rider
Wizard
The Log
Minion Horde
Prince The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Wizard Prince The Log
Wizard The Log
Minion Horde Prince The Log
Wizard
Prince The Log
Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard Ram Rider
Wizard Prince The Log Ram Rider
The Log
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard The Log
Minion Horde Goblin Gang Prince
Wizard Ram Rider
The Log
Goblin Gang Minion Horde Wizard Prince
The Log Wizard
Minion Horde Prince P.E.K.K.A
Goblin Gang Minion Horde The Log
Prince The Log
Prince P.E.K.K.A
Wizard

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