My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Golem Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Goblin Hut Skeleton Army Princess Little Prince
Zap
Minion Horde Royal Giant Goblin Hut Skeleton Army Princess Little Prince
Barbarian Barrel
Elite Barbarians Goblin Hut Skeleton Army Princess Little Prince
The Log
Royal Giant Elite Barbarians Goblin Hut Skeleton Army Princess Little Prince
Earthquake
Goblin Hut Skeleton Army
Arrows
Minion Horde Goblin Hut Skeleton Army Princess Little Prince
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Skeleton Army Princess Little Prince
Fireball
Minion Horde Elite Barbarians Goblin Hut Skeleton Army Princess Little Prince
Poison
Minion Horde Goblin Hut Skeleton Army Princess Little Prince
Lightning
Elite Barbarians Goblin Hut Little Prince
Rocket
Minion Horde Elite Barbarians Goblin Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Little Prince Minion Horde Goblin Hut Royal Giant Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Little Prince Minion Horde

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Golem
Royal Giant
Minion Horde Elite Barbarians Goblin Hut Princess
Elite Barbarians
Royal Giant
Goblin Hut
Royal Giant Golem
Skeleton Army
Golem
Minion Horde Goblin Hut
Princess
Royal Giant
Little Prince

Defense Synergies 0 2

Minion Horde
Royal Giant
Elite Barbarians
Goblin Hut
Skeleton Army
Skeleton Army
Goblin Hut Princess
Golem
Princess
Skeleton Army
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Minion Horde Elite Barbarians Skeleton Army Goblin Hut
Minion Horde Goblin Hut Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Princess
Skeleton Army
Minion Horde Goblin Hut Princess Little Prince
Minion Horde Elite Barbarians Goblin Hut Skeleton Army Princess
Elite Barbarians Skeleton Army Minion Horde Little Prince
Minion Horde Skeleton Army Goblin Hut Princess
Minion Horde Goblin Hut Princess
Minion Horde Goblin Hut Skeleton Army Elite Barbarians
Skeleton Army Minion Horde Goblin Hut Princess
Elite Barbarians Skeleton Army Minion Horde Goblin Hut
Minion Horde Skeleton Army Elite Barbarians Goblin Hut
Minion Horde Elite Barbarians Goblin Hut Skeleton Army
Minion Horde Elite Barbarians Goblin Hut Skeleton Army Little Prince
Goblin Hut Princess Little Prince
Elite Barbarians Goblin Hut
Skeleton Army Minion Horde Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Goblin Hut
Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians Goblin Hut
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Skeleton Army
Minion Horde Goblin Hut Princess
Skeleton Army Minion Horde Elite Barbarians Goblin Hut
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Goblin Hut Skeleton Army
Minion Horde Goblin Hut Skeleton Army
Minion Horde Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Princess
Elite Barbarians Goblin Hut Skeleton Army Minion Horde Little Prince
Minion Horde Elite Barbarians Goblin Hut Princess
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess
Minion Horde Goblin Hut
Minion Horde
Minion Horde Princess
Minion Horde Princess
Princess
Minion Horde Elite Barbarians
Minion Horde Princess
Princess
Elite Barbarians Goblin Hut Princess
Minion Horde Princess
Princess Elite Barbarians Goblin Hut
Minion Horde Goblin Hut Princess
Minion Horde Goblin Hut Princess
Minion Horde
Princess
Princess Little Prince
Minion Horde
Princess
Minion Horde
Princess Little Prince
Minion Horde
Princess
Princess
Elite Barbarians Minion Horde Princess Little Prince
Minion Horde Goblin Hut
Minion Horde Elite Barbarians
Minion Horde
Minion Horde Princess
Minion Horde
Princess
Minion Horde Goblin Hut Skeleton Army Princess
Princess
Minion Horde Princess
Princess
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Princess
Princess
Princess Little Prince

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