My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Hog Rider Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Hog Rider Wall Breakers Prince
Giant Snowball
Minion Horde Hog Rider Wall Breakers
Zap
Minion Horde Royal Giant Wall Breakers Prince
Barbarian Barrel
Elite Barbarians Wizard Wall Breakers Executioner
The Log
Royal Giant Elite Barbarians Hog Rider Wall Breakers Prince
Earthquake
Hog Rider
Arrows
Minion Horde Wall Breakers
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Wall Breakers Prince Executioner
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Wall Breakers Executioner
Poison
Minion Horde Wizard Executioner
Lightning
Elite Barbarians Wizard Prince Executioner
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Hog Rider Minion Horde Wizard Prince Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Wall Breakers Hog Rider Minion Horde Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Hog Rider Prince
Royal Giant
Minion Horde Elite Barbarians Hog Rider Wizard Executioner
Elite Barbarians
Royal Giant Hog Rider Wizard
Hog Rider
Minion Horde Royal Giant Elite Barbarians Wizard Prince Executioner
Wizard
Royal Giant Elite Barbarians Hog Rider Prince
Wall Breakers
Prince
Minion Horde Hog Rider Wizard
Executioner
Royal Giant Hog Rider

Defense Synergies 0 3

Minion Horde
Royal Giant
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Prince
Wall Breakers
Prince
Wizard Executioner
Executioner
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Elite Barbarians Prince Executioner
Minion Horde Prince Elite Barbarians Executioner
Minion Horde Elite Barbarians Prince
Elite Barbarians Prince
Executioner
Minion Horde Wizard Executioner
Minion Horde Elite Barbarians Prince
Elite Barbarians Minion Horde Prince
Minion Horde Executioner Wizard
Minion Horde Executioner Wizard
Minion Horde Prince Elite Barbarians Wizard
Wizard Executioner Minion Horde Prince
Elite Barbarians Minion Horde Prince
Minion Horde Elite Barbarians Prince
Minion Horde Wizard Elite Barbarians Prince Executioner
Minion Horde Elite Barbarians Wizard Prince Executioner
Wizard Executioner
Elite Barbarians Prince
Wizard Minion Horde Elite Barbarians Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince
Elite Barbarians Wizard Prince Executioner
Minion Horde Elite Barbarians Prince
Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Prince Executioner
Wizard Executioner Minion Horde
Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Prince
Minion Horde
Minion Horde Elite Barbarians Prince
Elite Barbarians Prince
Elite Barbarians Prince Minion Horde Wizard Executioner
Wizard Minion Horde Executioner
Elite Barbarians Minion Horde Prince Executioner
Executioner Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde
Prince
Wizard Executioner Minion Horde
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Wizard Prince
Wizard Executioner
Elite Barbarians Executioner
Minion Horde
Elite Barbarians Prince
Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Minion Horde
Wizard Prince Executioner
Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard Executioner
Minion Horde
Wizard Executioner
Wizard Prince
Elite Barbarians Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Prince
Wizard Executioner
Minion Horde Wizard Prince Executioner
Wizard Executioner
Minion Horde Elite Barbarians Prince Executioner
Minion Horde Elite Barbarians
Executioner
Prince Executioner
Prince
Wizard

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