My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Balloon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Balloon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Balloon
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Royal Giant Inferno Tower Balloon
Barbarian Barrel
Elite Barbarians Inferno Tower Royal Ghost Magic Archer
The Log
Royal Giant Elite Barbarians
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Balloon Royal Ghost Magic Archer
Fireball
Minion Horde Elite Barbarians Inferno Tower Balloon Magic Archer
Poison
Minion Horde Inferno Tower Balloon Magic Archer
Lightning
Elite Barbarians Inferno Tower Balloon Magic Archer
Rocket
Minion Horde Elite Barbarians Inferno Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Poison Magic Archer Minion Horde Inferno Tower Balloon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Royal Ghost Poison Magic Archer Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant
Royal Giant
Poison Minion Horde Elite Barbarians Royal Ghost Magic Archer
Elite Barbarians
Royal Giant Royal Ghost
Inferno Tower
Poison
Royal Giant Balloon Royal Ghost
Balloon
Poison Royal Ghost Magic Archer
Royal Ghost
Royal Giant Elite Barbarians Poison Balloon Magic Archer
Magic Archer
Royal Giant Balloon Royal Ghost

Defense Synergies 0 3

Minion Horde
Inferno Tower
Royal Giant
Elite Barbarians
Inferno Tower
Minion Horde Poison Royal Ghost
Poison
Inferno Tower
Balloon
Royal Ghost
Inferno Tower
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Magic Archer
Minion Horde Elite Barbarians Inferno Tower
Minion Horde Inferno Tower Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower
Elite Barbarians Poison
Royal Ghost Magic Archer
Minion Horde Inferno Tower Poison Magic Archer
Inferno Tower Poison Magic Archer
Minion Horde Inferno Tower Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower Royal Ghost
Minion Horde Poison Royal Ghost Magic Archer
Minion Horde Inferno Tower Poison Magic Archer
Minion Horde Inferno Tower Elite Barbarians
Minion Horde Poison Royal Ghost Magic Archer
Elite Barbarians Inferno Tower Minion Horde
Minion Horde Inferno Tower Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Poison
Minion Horde Elite Barbarians Royal Ghost Magic Archer
Poison Royal Ghost Magic Archer
Elite Barbarians Inferno Tower
Royal Ghost Minion Horde Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Royal Ghost
Poison Elite Barbarians Royal Ghost Magic Archer
Minion Horde Elite Barbarians Inferno Tower
Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians
Poison Minion Horde Magic Archer
Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Poison Magic Archer
Inferno Tower Minion Horde
Minion Horde Elite Barbarians Inferno Tower
Elite Barbarians Poison
Elite Barbarians Minion Horde Inferno Tower
Minion Horde Magic Archer
Elite Barbarians Inferno Tower Minion Horde Poison Magic Archer
Poison Minion Horde Elite Barbarians Inferno Tower Royal Ghost Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Minion Horde Royal Ghost
Poison Royal Ghost Magic Archer
Minion Horde Poison Magic Archer
Poison
Poison Minion Horde Magic Archer
Poison Minion Horde Magic Archer
Minion Horde Poison Magic Archer
Poison Magic Archer
Poison
Minion Horde Elite Barbarians Poison
Poison Minion Horde Magic Archer
Poison Magic Archer
Poison Elite Barbarians Magic Archer
Minion Horde Poison Magic Archer
Elite Barbarians Poison Magic Archer
Minion Horde Poison Magic Archer
Magic Archer Minion Horde Poison
Poison
Minion Horde
Poison Magic Archer
Poison Magic Archer
Minion Horde Poison Magic Archer
Poison
Minion Horde Poison
Poison Magic Archer
Minion Horde
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison Magic Archer
Elite Barbarians Poison Minion Horde Magic Archer
Minion Horde Poison
Minion Horde Elite Barbarians
Poison Minion Horde Magic Archer
Minion Horde Poison Magic Archer
Minion Horde
Poison Magic Archer
Minion Horde Magic Archer
Poison Magic Archer
Poison Minion Horde Magic Archer
Poison Magic Archer
Poison
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Magic Archer

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