My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Royal Hogs Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Royal Hogs Prince
Giant Snowball
Minion Horde Royal Hogs
Zap
Firecracker Minion Horde Royal Hogs Prince
Barbarian Barrel
Firecracker Elixir Golem Royal Hogs Magic Archer
The Log
Firecracker Elixir Golem Royal Hogs Prince
Earthquake
Firecracker Elixir Golem Royal Hogs
Arrows
Firecracker Minion Horde Royal Hogs
Royal Delivery
Firecracker Minion Horde Elixir Golem Royal Hogs Prince Magic Archer
Fireball
Firecracker Minion Horde Elixir Golem Royal Hogs Magic Archer
Poison
Firecracker Minion Horde Elixir Golem Royal Hogs Magic Archer
Lightning
Prince Magic Archer
Rocket
Minion Horde Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Magic Archer Minion Horde Royal Hogs Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Elixir Golem Magic Archer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Hogs Prince
Minion Horde
Rage Prince
Elixir Golem
Firecracker Rage Lightning Magic Archer
Royal Hogs
Firecracker Lightning Magic Archer
Rage
Minion Horde Elixir Golem Prince
Prince
Firecracker Minion Horde Rage Lightning Magic Archer
Lightning
Elixir Golem Royal Hogs Prince
Magic Archer
Elixir Golem Royal Hogs Prince

Defense Synergies 0 2

Firecracker
Prince
Minion Horde
Elixir Golem
Royal Hogs
Rage
Prince
Firecracker Magic Archer
Lightning
Magic Archer
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Minion Horde Magic Archer
Minion Horde Firecracker Prince
Minion Horde Prince Lightning
Minion Horde Prince Firecracker
Lightning Firecracker Prince
Firecracker Magic Archer
Minion Horde Lightning Firecracker Magic Archer
Lightning Magic Archer
Minion Horde Prince
Firecracker Minion Horde Prince
Minion Horde Firecracker Magic Archer
Minion Horde Firecracker Magic Archer
Minion Horde Prince Lightning
Firecracker Minion Horde Prince Magic Archer
Minion Horde Prince
Minion Horde Prince Lightning
Minion Horde Firecracker Prince
Firecracker Minion Horde Prince Magic Archer
Firecracker Magic Archer
Prince
Firecracker Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Firecracker Prince Lightning Magic Archer
Minion Horde Prince Lightning
Prince Lightning Minion Horde
Minion Horde Prince
Firecracker Minion Horde Magic Archer
Prince Minion Horde Lightning
Minion Horde Prince
Minion Horde Lightning Firecracker Prince Magic Archer
Minion Horde
Minion Horde Prince
Lightning Prince
Prince Lightning Minion Horde
Firecracker Minion Horde Magic Archer
Firecracker Minion Horde Prince Lightning Magic Archer
Firecracker Minion Horde Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Firecracker Minion Horde
Firecracker Magic Archer
Lightning Minion Horde Magic Archer
Lightning Firecracker Prince
Firecracker Minion Horde Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Lightning Magic Archer
Firecracker Lightning
Lightning Minion Horde Prince
Firecracker Lightning Minion Horde Prince Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Minion Horde Magic Archer
Lightning Firecracker Prince Magic Archer
Lightning Firecracker Minion Horde Magic Archer
Lightning Magic Archer Firecracker Minion Horde
Lightning
Minion Horde Lightning
Lightning Firecracker Prince Magic Archer
Lightning Firecracker Magic Archer
Lightning Minion Horde Prince Magic Archer
Lightning
Prince Lightning
Lightning Minion Horde
Firecracker Magic Archer
Minion Horde
Firecracker Lightning Magic Archer
Lightning Prince Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Minion Horde Magic Archer
Lightning Firecracker Minion Horde
Lightning Minion Horde
Lightning Minion Horde Magic Archer
Lightning Firecracker Minion Horde Magic Archer
Minion Horde Prince
Firecracker Lightning Magic Archer
Minion Horde Lightning Prince Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Minion Horde Prince Magic Archer
Firecracker Lightning Magic Archer
Lightning
Firecracker Minion Horde Prince
Firecracker Minion Horde Lightning Magic Archer
Firecracker Lightning Magic Archer
Lightning Firecracker Prince Magic Archer
Prince
Lightning Firecracker

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