My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Giant Skeleton
Giant Snowball
Minion Horde Battle Ram Witch
Zap
Minion Horde Battle Ram Witch
Barbarian Barrel
Battle Ram Wizard Witch Giant Skeleton
The Log
Battle Ram Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Battle Ram Wizard Witch Giant Skeleton
Fireball
Minion Horde Battle Ram Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Battle Ram Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Ram Minion Horde Wizard Witch Rocket Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Battle Ram Minion Horde Wizard Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Battle Ram Giant Skeleton
Battle Ram
Minion Horde Witch Lightning
Wizard
Giant Skeleton Mega Knight
Rocket
Witch
Battle Ram Giant Skeleton Mega Knight
Giant Skeleton
Minion Horde Wizard Witch Lightning
Lightning
Battle Ram Giant Skeleton
Mega Knight
Minion Horde Wizard Witch

Defense Synergies 0 4

Minion Horde
Battle Ram
Wizard
Giant Skeleton Mega Knight
Rocket
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Lightning
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Minion Horde Wizard
Minion Horde Witch Mega Knight
Minion Horde Rocket Witch Mega Knight Giant Skeleton Lightning
Minion Horde Witch Mega Knight
Lightning Rocket Giant Skeleton Mega Knight
Mega Knight
Minion Horde Rocket Lightning Wizard Witch
Rocket Lightning Giant Skeleton Mega Knight
Minion Horde Witch
Minion Horde Giant Skeleton Mega Knight
Minion Horde Witch Wizard Giant Skeleton Mega Knight
Minion Horde Wizard Witch
Minion Horde Mega Knight Wizard Rocket Witch Giant Skeleton Lightning
Wizard Rocket Mega Knight Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Rocket Lightning Mega Knight
Minion Horde Wizard Mega Knight Witch
Mega Knight Minion Horde Wizard Witch
Wizard Witch Giant Skeleton Mega Knight
Wizard Mega Knight Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Wizard Rocket Lightning Mega Knight
Giant Skeleton Mega Knight Minion Horde Rocket Witch Lightning
Rocket Giant Skeleton Lightning Mega Knight Minion Horde
Giant Skeleton Minion Horde Witch Mega Knight
Wizard Rocket Minion Horde Witch
Rocket Minion Horde Witch Giant Skeleton Lightning
Giant Skeleton Mega Knight Minion Horde
Minion Horde Rocket Giant Skeleton Lightning Mega Knight Witch
Witch Minion Horde
Mega Knight Minion Horde Witch Giant Skeleton
Rocket Lightning Mega Knight Giant Skeleton
Rocket Giant Skeleton Lightning Mega Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch Mega Knight
Witch Minion Horde Rocket Giant Skeleton Lightning
Mega Knight Minion Horde Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Rocket Giant Skeleton
Rocket Lightning Minion Horde Giant Skeleton
Lightning Rocket Giant Skeleton
Wizard Rocket Minion Horde Mega Knight
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Wizard Lightning
Wizard Lightning
Rocket Lightning Minion Horde
Rocket Lightning Minion Horde Wizard
Lightning Wizard Rocket
Rocket Lightning
Lightning Minion Horde Rocket
Lightning
Rocket Lightning Minion Horde Wizard Witch
Lightning Minion Horde Wizard Rocket Mega Knight
Lightning Rocket
Minion Horde Rocket Lightning
Rocket Lightning Wizard Mega Knight
Rocket Lightning Wizard Witch Mega Knight
Rocket Lightning Minion Horde Giant Skeleton Mega Knight
Rocket Lightning Wizard
Rocket Lightning
Rocket Lightning Minion Horde
Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch Lightning
Lightning Wizard Witch Mega Knight
Rocket Lightning
Lightning Minion Horde Wizard Witch
Rocket Lightning Minion Horde Wizard Witch
Lightning Minion Horde
Lightning Minion Horde Wizard Rocket Mega Knight
Rocket Lightning Minion Horde
Minion Horde Giant Skeleton Mega Knight
Rocket Wizard Lightning
Minion Horde Lightning Rocket Witch
Rocket Lightning Wizard Witch
Lightning Minion Horde Wizard Rocket Mega Knight
Wizard Lightning
Rocket Lightning Giant Skeleton
Minion Horde Mega Knight
Minion Horde Rocket Witch Giant Skeleton Lightning
Rocket Witch Lightning
Lightning Rocket Witch Giant Skeleton Mega Knight
Lightning Wizard Rocket Mega Knight

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