My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Giant Skeleton Inferno Dragon Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Royal Giant Giant Skeleton Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant Skeleton Inferno Dragon Ram Rider Mighty Miner
Giant Snowball
Minion Horde Inferno Dragon Ram Rider Mighty Miner
Zap
Minion Horde Royal Giant Inferno Dragon Ram Rider Mighty Miner
Barbarian Barrel
Rascals Giant Skeleton
The Log
Rascals Royal Giant Giant Skeleton Ram Rider
Earthquake
Arrows
Minion Horde Rascals
Royal Delivery
Minion Horde Rascals Giant Skeleton Inferno Dragon Ram Rider
Fireball
Minion Horde Rascals Inferno Dragon Ram Rider Mighty Miner
Poison
Minion Horde Rascals
Lightning
Inferno Dragon Ram Rider Mighty Miner
Rocket
Minion Horde Rascals Inferno Dragon Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Inferno Dragon Mighty Miner Minion Horde Rascals Ram Rider Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Void Inferno Dragon Mighty Miner Minion Horde

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rascals Royal Giant Giant Skeleton
Rascals
Minion Horde Ram Rider
Royal Giant
Minion Horde Void Giant Skeleton
Void
Royal Giant
Giant Skeleton
Minion Horde Royal Giant
Inferno Dragon
Ram Rider
Rascals
Mighty Miner

Defense Synergies 0 0

Minion Horde
Rascals
Royal Giant
Void
Giant Skeleton
Inferno Dragon
Ram Rider
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Void Ram Rider
Minion Horde Inferno Dragon Rascals Ram Rider
Minion Horde Ram Rider Rascals Void Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon Rascals Ram Rider
Giant Skeleton
Rascals
Minion Horde Inferno Dragon Ram Rider Rascals Void
Rascals Void Giant Skeleton Ram Rider
Minion Horde Inferno Dragon Mighty Miner Rascals
Minion Horde Rascals Giant Skeleton
Minion Horde Rascals Giant Skeleton Ram Rider
Minion Horde Inferno Dragon Rascals Ram Rider
Minion Horde Rascals Giant Skeleton Ram Rider
Minion Horde Rascals
Inferno Dragon Minion Horde Rascals Ram Rider
Minion Horde Rascals Inferno Dragon Ram Rider
Minion Horde Rascals
Minion Horde Rascals Ram Rider
Rascals Giant Skeleton Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Rascals Minion Horde Giant Skeleton
Inferno Dragon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void Giant Skeleton
Void Inferno Dragon
Giant Skeleton Minion Horde Rascals Ram Rider
Giant Skeleton Minion Horde Rascals Ram Rider
Giant Skeleton Minion Horde Rascals Inferno Dragon Ram Rider Mighty Miner
Minion Horde Rascals Ram Rider
Rascals Minion Horde Void Giant Skeleton Ram Rider
Giant Skeleton Mighty Miner Minion Horde Rascals Inferno Dragon
Minion Horde Void Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Rascals Giant Skeleton
Void Giant Skeleton
Rascals Giant Skeleton Minion Horde Ram Rider
Minion Horde Rascals
Rascals Minion Horde Giant Skeleton Inferno Dragon Mighty Miner
Minion Horde Rascals Giant Skeleton Inferno Dragon Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Rascals Giant Skeleton
Void Ram Rider
Minion Horde Void Giant Skeleton
Rascals Void Giant Skeleton
Minion Horde
Minion Horde Ram Rider
Minion Horde
Ram Rider
Void Ram Rider
Minion Horde Void
Void Minion Horde Ram Rider
Void
Void
Minion Horde Void
Minion Horde
Minion Horde
Minion Horde
Void
Void
Minion Horde Void Giant Skeleton
Void
Void
Minion Horde Void
Minion Horde Inferno Dragon
Void Ram Rider
Void Ram Rider
Void
Minion Horde Void
Minion Horde Void
Minion Horde Void
Void Minion Horde
Void Minion Horde
Mighty Miner Minion Horde Giant Skeleton
Minion Horde Void
Ram Rider
Void Minion Horde Rascals
Void Giant Skeleton
Minion Horde
Minion Horde Rascals Giant Skeleton
Void
Void Giant Skeleton
Inferno Dragon
Void
Void

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