My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Baby Dragon Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Royal Recruits Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Skeleton Army Balloon Ram Rider
Giant Snowball
Minion Horde Royal Recruits Skeleton Army Baby Dragon Balloon Ram Rider
Zap
Minion Horde Skeleton Army Balloon Ram Rider
Barbarian Barrel
Rascals Royal Recruits Skeleton Army
The Log
Rascals Royal Recruits Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Minion Horde Rascals Royal Recruits Skeleton Army
Royal Delivery
Minion Horde Rascals Royal Recruits Skeleton Army Baby Dragon Balloon Ram Rider
Fireball
Minion Horde Rascals Skeleton Army Baby Dragon Balloon Ram Rider
Poison
Minion Horde Rascals Royal Recruits Skeleton Army Balloon
Lightning
Baby Dragon Balloon Ram Rider
Rocket
Minion Horde Rascals Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Baby Dragon Minion Horde Rascals Balloon Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Baby Dragon Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rascals
Rascals
Minion Horde Baby Dragon Balloon Ram Rider
Royal Recruits
Ram Rider
Fireball
Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Rascals Fireball Balloon Ram Rider
Balloon
Rascals Baby Dragon
Ram Rider
Rascals Royal Recruits Fireball Baby Dragon

Defense Synergies 0 3

Minion Horde
Rascals
Baby Dragon
Royal Recruits
Skeleton Army
Fireball
Ram Rider
Skeleton Army
Royal Recruits
Baby Dragon
Rascals
Balloon
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Fireball Baby Dragon Ram Rider
Minion Horde Skeleton Army Rascals Royal Recruits Ram Rider
Minion Horde Skeleton Army Ram Rider Rascals Royal Recruits
Minion Horde Royal Recruits Skeleton Army Rascals Ram Rider
Royal Recruits Fireball Skeleton Army
Fireball Skeleton Army Rascals Baby Dragon
Minion Horde Ram Rider Rascals Fireball Baby Dragon
Rascals Royal Recruits Fireball Baby Dragon Ram Rider
Minion Horde Rascals Royal Recruits Skeleton Army
Skeleton Army Minion Horde Rascals Royal Recruits
Minion Horde Skeleton Army Rascals Royal Recruits Fireball Baby Dragon Ram Rider
Minion Horde Rascals Fireball Baby Dragon Ram Rider
Minion Horde Royal Recruits Skeleton Army Rascals Fireball Ram Rider
Fireball Skeleton Army Minion Horde Rascals Royal Recruits Baby Dragon
Royal Recruits Skeleton Army Minion Horde Rascals Ram Rider
Minion Horde Skeleton Army Rascals Royal Recruits Fireball Ram Rider
Minion Horde Rascals Royal Recruits Fireball Skeleton Army
Fireball Minion Horde Rascals Royal Recruits Skeleton Army Baby Dragon Ram Rider
Baby Dragon Rascals Royal Recruits Fireball Ram Rider
Royal Recruits Ram Rider
Rascals Royal Recruits Skeleton Army Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Skeleton Army Fireball
Fireball Baby Dragon
Royal Recruits Skeleton Army Minion Horde Rascals Ram Rider
Royal Recruits Skeleton Army Minion Horde Rascals Fireball Ram Rider
Royal Recruits Minion Horde Rascals Skeleton Army Ram Rider
Fireball Minion Horde Rascals Baby Dragon Ram Rider
Rascals Royal Recruits Skeleton Army Minion Horde Fireball Ram Rider
Minion Horde Rascals Royal Recruits Skeleton Army
Minion Horde Royal Recruits Fireball Skeleton Army Baby Dragon
Royal Recruits Minion Horde Skeleton Army
Minion Horde Rascals Royal Recruits
Royal Recruits Skeleton Army Fireball
Rascals Royal Recruits Skeleton Army Minion Horde Fireball Ram Rider
Royal Recruits Minion Horde Rascals Fireball Skeleton Army Baby Dragon
Rascals Royal Recruits Skeleton Army Minion Horde Fireball Baby Dragon
Minion Horde Rascals Royal Recruits Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rascals Royal Recruits Baby Dragon
Fireball Baby Dragon Ram Rider
Minion Horde Fireball Baby Dragon
Rascals Royal Recruits Fireball
Fireball Minion Horde Baby Dragon
Fireball Minion Horde Baby Dragon Ram Rider
Minion Horde Baby Dragon
Fireball Baby Dragon Ram Rider
Fireball Ram Rider
Minion Horde Fireball
Minion Horde Royal Recruits Fireball Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Minion Horde Royal Recruits Fireball Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde Royal Recruits Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Royal Recruits Fireball Skeleton Army
Fireball Baby Dragon Ram Rider
Fireball
Fireball Minion Horde Rascals Baby Dragon
Fireball Baby Dragon
Fireball
Minion Horde Royal Recruits
Minion Horde Rascals Royal Recruits Fireball Baby Dragon
Fireball
Royal Recruits Fireball Baby Dragon
Fireball

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