My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bowler Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Firecracker Minion Horde Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Skeleton Army Witch Electro Wizard Sparky
The Log
Firecracker Skeleton Army Witch Sparky
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Minion Horde Skeleton Army Witch
Royal Delivery
Firecracker Minion Horde Skeleton Army Witch Bowler Electro Wizard Sparky
Fireball
Firecracker Minion Horde Skeleton Army Witch Bowler Electro Wizard Sparky
Poison
Firecracker Minion Horde Skeleton Army Witch Electro Wizard Sparky
Lightning
Witch Bowler Electro Wizard Sparky
Rocket
Minion Horde Witch Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Bowler Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Bowler Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Electro Wizard Minion Horde Witch Bowler Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Skeleton Army Electro Wizard Minion Horde

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bowler Sparky
Minion Horde
Sparky
Rocket
Skeleton Army
Sparky
Witch
Bowler
Bowler
Firecracker Witch Electro Wizard
Electro Wizard
Bowler Sparky
Sparky
Firecracker Minion Horde Skeleton Army Electro Wizard

Defense Synergies 0 8

Firecracker
Skeleton Army Electro Wizard
Minion Horde
Sparky
Rocket
Skeleton Army
Firecracker Electro Wizard Sparky
Witch
Bowler Electro Wizard
Bowler
Witch Electro Wizard
Electro Wizard
Firecracker Skeleton Army Witch Bowler
Sparky
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Sparky Firecracker Witch Electro Wizard
Minion Horde Rocket Skeleton Army Witch Bowler Sparky Electro Wizard
Minion Horde Skeleton Army Witch Sparky Firecracker Bowler Electro Wizard
Firecracker Rocket Skeleton Army Bowler Sparky
Skeleton Army Bowler Firecracker Electro Wizard
Minion Horde Rocket Electro Wizard Firecracker Witch
Rocket Bowler Electro Wizard Sparky
Minion Horde Witch Sparky Skeleton Army
Skeleton Army Firecracker Minion Horde Bowler Electro Wizard Sparky
Minion Horde Skeleton Army Witch Electro Wizard Firecracker Bowler
Minion Horde Firecracker Witch Electro Wizard
Minion Horde Skeleton Army Bowler Sparky Rocket Witch Electro Wizard
Rocket Skeleton Army Bowler Sparky Firecracker Minion Horde Witch Electro Wizard
Skeleton Army Sparky Minion Horde Electro Wizard
Minion Horde Rocket Skeleton Army Bowler Electro Wizard Sparky
Minion Horde Sparky Firecracker Skeleton Army Witch Bowler Electro Wizard
Firecracker Minion Horde Skeleton Army Witch Bowler Electro Wizard
Witch Firecracker Bowler Electro Wizard
Sparky Electro Wizard
Skeleton Army Bowler Firecracker Minion Horde Witch Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bowler Electro Wizard Sparky
Electro Wizard Firecracker Rocket Bowler
Skeleton Army Minion Horde Rocket Witch Bowler Electro Wizard Sparky
Rocket Skeleton Army Bowler Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Witch Bowler Sparky
Firecracker Rocket Minion Horde Witch Electro Wizard
Rocket Skeleton Army Sparky Minion Horde Witch Bowler Electro Wizard
Minion Horde Skeleton Army Sparky
Minion Horde Rocket Electro Wizard Firecracker Skeleton Army Witch Sparky
Witch Minion Horde Skeleton Army Sparky
Minion Horde Witch Bowler Sparky
Rocket Skeleton Army Bowler Electro Wizard
Rocket Skeleton Army Bowler Minion Horde Witch Sparky
Firecracker Minion Horde Skeleton Army Witch Bowler Sparky
Skeleton Army Witch Electro Wizard Sparky Firecracker Minion Horde Rocket Bowler
Bowler Firecracker Minion Horde Witch Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Rocket Sparky
Firecracker Bowler Electro Wizard
Rocket Minion Horde Sparky
Firecracker Rocket Sparky
Rocket Firecracker Minion Horde Bowler Sparky
Firecracker Minion Horde Rocket Witch
Firecracker Minion Horde Witch Bowler Sparky
Firecracker Bowler
Firecracker
Rocket Minion Horde Bowler Electro Wizard Sparky
Firecracker Rocket Minion Horde Bowler Electro Wizard Sparky
Firecracker Rocket
Rocket Firecracker Bowler Sparky
Firecracker Minion Horde Rocket
Firecracker Sparky
Rocket Firecracker Minion Horde Witch Bowler Sparky
Firecracker Minion Horde Rocket Bowler Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Firecracker Bowler Electro Wizard Sparky
Rocket Firecracker Witch Bowler
Rocket Minion Horde Bowler Sparky
Rocket
Rocket Bowler Sparky
Rocket Minion Horde
Firecracker Witch Bowler Sparky
Minion Horde Witch
Firecracker Witch Bowler Electro Wizard Sparky
Witch Bowler Sparky
Rocket Firecracker Sparky
Firecracker Minion Horde Witch Electro Wizard Sparky
Rocket Electro Wizard Firecracker Minion Horde Witch
Minion Horde Bowler Sparky
Minion Horde Rocket Sparky
Rocket Firecracker Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Rocket Firecracker Bowler Sparky
Minion Horde Electro Wizard Rocket Skeleton Army Witch
Rocket Firecracker Witch Electro Wizard
Firecracker Minion Horde Rocket Bowler Electro Wizard Sparky
Firecracker Bowler
Rocket Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Rocket Witch Bowler Electro Wizard Sparky
Firecracker Rocket Witch Electro Wizard
Firecracker Rocket Witch Bowler Electro Wizard Sparky
Sparky
Firecracker Rocket Bowler Sparky

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