My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Balloon Ram Rider
Giant Snowball
Minion Horde Skeleton Army Clone Balloon Ram Rider
Zap
Minion Horde Skeleton Army Clone Balloon Ram Rider
Barbarian Barrel
Skeleton Army Clone Electro Wizard
The Log
Skeleton Army Clone Ram Rider
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Skeleton Army Clone Balloon Electro Wizard Ram Rider
Fireball
Minion Horde Skeleton Army Clone Balloon Electro Wizard Ram Rider
Poison
Minion Horde Skeleton Army Clone Balloon Electro Wizard
Lightning
Balloon Electro Wizard Ram Rider
Rocket
Minion Horde Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Electro Wizard Minion Horde Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Clone Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Clone
Skeleton Army
Clone
Clone
Skeleton Army Balloon Minion Horde Electro Wizard
Balloon
Clone The Log Electro Wizard Mega Knight
The Log
Balloon Ram Rider Mega Knight
Electro Wizard
Clone Balloon Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard Mega Knight
Mega Knight
Minion Horde Balloon The Log Electro Wizard Ram Rider

Defense Synergies 0 8

Minion Horde
The Log
Skeleton Army
The Log Electro Wizard
Clone
Balloon
The Log
Minion Horde Skeleton Army Electro Wizard Ram Rider Mega Knight
Electro Wizard
Skeleton Army The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard Ram Rider
Minion Horde Skeleton Army The Log Electro Wizard Ram Rider Mega Knight
Minion Horde Skeleton Army Ram Rider Mega Knight Electro Wizard
Minion Horde Skeleton Army Electro Wizard Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Minion Horde Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider Mega Knight
Minion Horde Skeleton Army
Skeleton Army Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army Electro Wizard The Log Ram Rider Mega Knight
Minion Horde Electro Wizard Ram Rider
Minion Horde Skeleton Army Mega Knight The Log Electro Wizard Ram Rider
Skeleton Army Mega Knight Minion Horde The Log Electro Wizard
Skeleton Army Minion Horde Electro Wizard Ram Rider Mega Knight
Minion Horde Skeleton Army The Log Electro Wizard Ram Rider Mega Knight
Minion Horde Mega Knight Skeleton Army Electro Wizard
Mega Knight Minion Horde Skeleton Army The Log Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Skeleton Army Mega Knight Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard The Log Mega Knight
Skeleton Army Mega Knight Minion Horde The Log Electro Wizard Ram Rider
Skeleton Army Mega Knight Minion Horde The Log Electro Wizard Ram Rider
Minion Horde Skeleton Army Ram Rider Mega Knight
Minion Horde Electro Wizard Ram Rider
Skeleton Army Minion Horde Electro Wizard Ram Rider
Mega Knight Minion Horde Skeleton Army
Minion Horde Electro Wizard Mega Knight Skeleton Army The Log
Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Minion Horde Ram Rider
Minion Horde Skeleton Army Mega Knight
Skeleton Army Electro Wizard Minion Horde The Log
Mega Knight Minion Horde The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Electro Wizard Ram Rider
Minion Horde The Log
The Log
Minion Horde The Log Mega Knight
Minion Horde Ram Rider
Minion Horde The Log
The Log Ram Rider
The Log Ram Rider
Minion Horde Electro Wizard
Minion Horde The Log Electro Wizard Ram Rider
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log Mega Knight
Minion Horde
The Log Electro Wizard Mega Knight
The Log Mega Knight
Minion Horde The Log Mega Knight
The Log
Minion Horde The Log
The Log Mega Knight
Minion Horde
The Log Electro Wizard Ram Rider
The Log Ram Rider Mega Knight
The Log
Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde The Log Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
The Log
Minion Horde Electro Wizard Skeleton Army
Electro Wizard Ram Rider
The Log
Minion Horde Electro Wizard Mega Knight
The Log
Minion Horde Mega Knight
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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