My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Three Musketeers Rune Giant Cannon Cart Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rune Giant Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Clone Cannon Cart Bandit
Giant Snowball
Minion Horde Three Musketeers Clone
Zap
Minion Horde Three Musketeers Clone Cannon Cart Bandit
Barbarian Barrel
Three Musketeers Clone Cannon Cart Bandit
The Log
Suspicious Bush Three Musketeers Clone Cannon Cart Bandit
Earthquake
Clone
Arrows
Minion Horde Suspicious Bush Clone
Royal Delivery
Minion Horde Three Musketeers Clone Cannon Cart Bandit
Fireball
Minion Horde Suspicious Bush Three Musketeers Clone Cannon Cart Bandit
Poison
Minion Horde Suspicious Bush Three Musketeers Clone
Lightning
Three Musketeers Cannon Cart Bandit Monk
Rocket
Minion Horde Three Musketeers Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Clone Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Clone Bandit Rune Giant Minion Horde Cannon Cart Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Clone Bandit Rune Giant

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone
Suspicious Bush
Three Musketeers
Clone Bandit Monk
Clone
Minion Horde Three Musketeers Cannon Cart
Rune Giant
Cannon Cart
Clone Bandit
Bandit
Three Musketeers Cannon Cart
Monk
Three Musketeers

Defense Synergies 0 2

Minion Horde
Suspicious Bush
Three Musketeers
Bandit
Clone
Rune Giant
Cannon Cart
Bandit
Bandit
Three Musketeers Cannon Cart
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minion Horde
Minion Horde Three Musketeers Cannon Cart Bandit Monk
Minion Horde Three Musketeers Cannon Cart Bandit
Minion Horde Three Musketeers Cannon Cart Bandit Monk
Monk
Cannon Cart Bandit
Minion Horde Three Musketeers
Cannon Cart Bandit Monk
Minion Horde Three Musketeers
Minion Horde Cannon Cart Bandit
Minion Horde Cannon Cart Bandit
Minion Horde Three Musketeers
Minion Horde Three Musketeers Cannon Cart Bandit
Three Musketeers Minion Horde Cannon Cart
Minion Horde Three Musketeers Cannon Cart Bandit
Minion Horde Monk Three Musketeers Bandit
Minion Horde Three Musketeers Cannon Cart
Minion Horde Three Musketeers Cannon Cart Bandit
Cannon Cart Bandit
Three Musketeers Cannon Cart
Minion Horde Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Bandit
Bandit Cannon Cart Monk
Bandit Minion Horde Cannon Cart
Minion Horde Cannon Cart Bandit Monk
Minion Horde Three Musketeers Cannon Cart Bandit
Minion Horde Three Musketeers Monk
Minion Horde Cannon Cart Bandit
Minion Horde Cannon Cart
Minion Horde Cannon Cart Bandit Monk
Minion Horde Three Musketeers
Minion Horde Cannon Cart
Monk
Cannon Cart Minion Horde Three Musketeers Bandit
Minion Horde Three Musketeers Cannon Cart
Minion Horde Three Musketeers Cannon Cart Monk
Minion Horde Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit Monk
Monk Bandit
Minion Horde Cannon Cart Bandit
Cannon Cart
Minion Horde
Minion Horde Monk
Minion Horde
Monk Bandit
Minion Horde Three Musketeers
Monk Minion Horde Cannon Cart Bandit
Monk
Three Musketeers Cannon Cart Bandit
Minion Horde Cannon Cart Bandit Monk
Cannon Cart
Minion Horde Three Musketeers Cannon Cart Bandit
Minion Horde Three Musketeers Cannon Cart Bandit
Monk Three Musketeers
Minion Horde
Three Musketeers Bandit Monk
Monk
Minion Horde Monk
Monk
Minion Horde Cannon Cart Monk
Minion Horde
Bandit Monk
Bandit Monk
Bandit
Minion Horde
Minion Horde
Minion Horde
Minion Horde Bandit
Minion Horde Monk
Minion Horde
Monk
Minion Horde Cannon Cart Bandit
Three Musketeers Monk
Minion Horde Three Musketeers Cannon Cart
Monk
Minion Horde Three Musketeers Cannon Cart
Minion Horde
Cannon Cart Bandit Monk
Cannon Cart
Monk

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