My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Flying Machine Balloon Giant Skeleton P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Flying Machine Balloon Giant Skeleton P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Balloon Giant Skeleton
Giant Snowball
Minion Horde Tombstone Flying Machine Balloon
Zap
Minion Horde Tombstone Flying Machine Balloon
Barbarian Barrel
Tombstone Elixir Golem Giant Skeleton Royal Ghost
The Log
Tombstone Elixir Golem Giant Skeleton
Earthquake
Tombstone Elixir Golem
Arrows
Minion Horde Tombstone Flying Machine
Royal Delivery
Minion Horde Elixir Golem Flying Machine Balloon Giant Skeleton P.E.K.K.A Royal Ghost
Fireball
Minion Horde Tombstone Elixir Golem Flying Machine Balloon
Poison
Minion Horde Tombstone Elixir Golem Flying Machine Balloon
Lightning
Tombstone Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Giant Skeleton P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Elixir Golem Royal Ghost Flying Machine Minion Horde Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Elixir Golem Royal Ghost Flying Machine

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Tombstone
Elixir Golem
Flying Machine Balloon Royal Ghost
Flying Machine
Elixir Golem Balloon Giant Skeleton P.E.K.K.A Royal Ghost
Balloon
Elixir Golem Flying Machine Giant Skeleton Royal Ghost
Giant Skeleton
Minion Horde Flying Machine Balloon
P.E.K.K.A
Flying Machine
Royal Ghost
Elixir Golem Flying Machine Balloon

Defense Synergies 0 5

Minion Horde
Tombstone
Tombstone
Minion Horde Flying Machine
Elixir Golem
Flying Machine
Tombstone Giant Skeleton P.E.K.K.A Royal Ghost
Balloon
Giant Skeleton
Flying Machine
P.E.K.K.A
Flying Machine
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Tombstone Flying Machine
Minion Horde P.E.K.K.A Tombstone Flying Machine
Minion Horde P.E.K.K.A Tombstone Giant Skeleton
Minion Horde P.E.K.K.A Tombstone
Tombstone Giant Skeleton P.E.K.K.A
Flying Machine Royal Ghost
Minion Horde Tombstone Flying Machine
Flying Machine Giant Skeleton P.E.K.K.A
Minion Horde P.E.K.K.A Tombstone
Minion Horde Giant Skeleton Royal Ghost
Minion Horde Tombstone Flying Machine Giant Skeleton Royal Ghost
Minion Horde Flying Machine
Minion Horde Tombstone P.E.K.K.A Flying Machine Giant Skeleton
Minion Horde Tombstone P.E.K.K.A Royal Ghost
P.E.K.K.A Minion Horde Tombstone
Minion Horde P.E.K.K.A
Minion Horde Tombstone P.E.K.K.A
Tombstone Minion Horde Flying Machine Royal Ghost
Tombstone Flying Machine Giant Skeleton Royal Ghost
P.E.K.K.A
Royal Ghost Minion Horde Flying Machine Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton P.E.K.K.A Royal Ghost
Flying Machine Royal Ghost
Tombstone Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Minion Horde Tombstone
Minion Horde Flying Machine
P.E.K.K.A Minion Horde Tombstone Flying Machine Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde
Minion Horde Giant Skeleton P.E.K.K.A Tombstone Flying Machine
P.E.K.K.A Minion Horde Tombstone
P.E.K.K.A Minion Horde Tombstone Flying Machine Giant Skeleton
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde Tombstone
Minion Horde Flying Machine
Tombstone Minion Horde Flying Machine Giant Skeleton P.E.K.K.A
Minion Horde Flying Machine Giant Skeleton P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Giant Skeleton Royal Ghost
Flying Machine Royal Ghost
Minion Horde Flying Machine Giant Skeleton
Flying Machine Giant Skeleton
Minion Horde
Minion Horde Flying Machine
Minion Horde Flying Machine
Flying Machine
Flying Machine
Minion Horde
Minion Horde Flying Machine
Flying Machine
Flying Machine
Minion Horde Flying Machine
Flying Machine
Minion Horde Flying Machine
Minion Horde Flying Machine
Minion Horde
Flying Machine
Flying Machine
Minion Horde Giant Skeleton
Minion Horde Flying Machine
Minion Horde
Flying Machine Royal Ghost
Flying Machine
Minion Horde Flying Machine
Minion Horde Flying Machine
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
Minion Horde Tombstone Flying Machine
Flying Machine
Minion Horde Flying Machine
Flying Machine
Giant Skeleton
Minion Horde Flying Machine P.E.K.K.A
Minion Horde Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton Royal Ghost

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