My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Giant Skeleton
Giant Snowball
Minion Horde Tombstone Skeleton Army Clone
Zap
Minion Horde Tombstone Skeleton Army Clone
Barbarian Barrel
Tombstone Skeleton Army Clone Giant Skeleton Electro Wizard
The Log
Tombstone Skeleton Army Clone Giant Skeleton
Earthquake
Tombstone Skeleton Army Clone
Arrows
Minion Horde Tombstone Skeleton Army Clone
Royal Delivery
Minion Horde Skeleton Army Clone Giant Skeleton Electro Wizard
Fireball
Minion Horde Tombstone Skeleton Army Clone Electro Wizard
Poison
Minion Horde Tombstone Skeleton Army Clone Electro Wizard
Lightning
Tombstone Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Skeleton Army Clone Fireball Electro Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tombstone Skeleton Army Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone Giant Skeleton
Tombstone
Fireball
Electro Wizard
Rage
Minion Horde Giant Skeleton Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton
Clone Minion Horde Rage Electro Wizard
Electro Wizard
Fireball Rage Clone Giant Skeleton

Defense Synergies 0 7

Minion Horde
Tombstone
Tombstone
Minion Horde Fireball Electro Wizard
Fireball
Tombstone Electro Wizard
Rage
Skeleton Army
Giant Skeleton Electro Wizard
Clone
Giant Skeleton
Skeleton Army Electro Wizard
Electro Wizard
Tombstone Fireball Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Tombstone Fireball Electro Wizard
Minion Horde Skeleton Army Tombstone Electro Wizard
Minion Horde Skeleton Army Tombstone Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Tombstone Electro Wizard
Tombstone Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Electro Wizard
Minion Horde Electro Wizard Tombstone Fireball
Fireball Giant Skeleton Electro Wizard
Minion Horde Tombstone Skeleton Army
Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Electro Wizard Tombstone Fireball Giant Skeleton
Minion Horde Fireball Electro Wizard
Minion Horde Tombstone Skeleton Army Fireball Giant Skeleton Electro Wizard
Fireball Skeleton Army Minion Horde Tombstone Electro Wizard
Skeleton Army Minion Horde Tombstone Electro Wizard
Minion Horde Skeleton Army Fireball Electro Wizard
Minion Horde Tombstone Fireball Skeleton Army Electro Wizard
Tombstone Fireball Minion Horde Skeleton Army Electro Wizard
Tombstone Fireball Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Army Minion Horde Fireball Giant Skeleton Electro Wizard
Tombstone Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Tombstone Skeleton Army Giant Skeleton Minion Horde Electro Wizard
Skeleton Army Giant Skeleton Minion Horde Fireball Electro Wizard
Giant Skeleton Minion Horde Tombstone Skeleton Army
Fireball Minion Horde Electro Wizard
Skeleton Army Minion Horde Tombstone Fireball Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Electro Wizard Tombstone Fireball Skeleton Army
Minion Horde Tombstone Skeleton Army
Minion Horde Tombstone Giant Skeleton
Skeleton Army Fireball Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Minion Horde Tombstone Fireball
Minion Horde Fireball Skeleton Army
Tombstone Skeleton Army Electro Wizard Minion Horde Fireball Giant Skeleton
Minion Horde Fireball Giant Skeleton Electro Wizard
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball Electro Wizard
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Minion Horde
Fireball Minion Horde
Minion Horde
Fireball
Fireball
Minion Horde Fireball Electro Wizard
Minion Horde Fireball Electro Wizard
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball Electro Wizard
Fireball
Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball Electro Wizard
Fireball
Fireball
Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Electro Wizard
Minion Horde Giant Skeleton
Fireball
Minion Horde Electro Wizard Tombstone Fireball Skeleton Army
Fireball Electro Wizard
Fireball
Fireball Minion Horde Electro Wizard
Fireball
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Electro Wizard
Fireball

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