My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Baby Dragon Witch Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Sparky
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Firecracker Minion Horde Witch Sparky
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Witch Sparky
The Log
Firecracker Elixir Golem Witch Sparky
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Elixir Golem Valkyrie Baby Dragon Witch Sparky
Fireball
Firecracker Minion Horde Elixir Golem Baby Dragon Witch Sparky
Poison
Firecracker Minion Horde Elixir Golem Witch Sparky
Lightning
Valkyrie Baby Dragon Witch Sparky
Rocket
Minion Horde Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Valkyrie Baby Dragon Golden Knight Minion Horde Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Valkyrie Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Baby Dragon Sparky
Minion Horde
Sparky
Elixir Golem
Firecracker Baby Dragon Witch Sparky
Valkyrie
Firecracker Baby Dragon Witch Sparky
Baby Dragon
Firecracker Elixir Golem Valkyrie Witch Sparky
Witch
Elixir Golem Valkyrie Baby Dragon
Sparky
Firecracker Minion Horde Elixir Golem Valkyrie Baby Dragon Golden Knight
Golden Knight
Sparky

Defense Synergies 1 8

Firecracker
Valkyrie Baby Dragon Golden Knight
Minion Horde
Sparky
Elixir Golem
Valkyrie
Firecracker Baby Dragon Witch Sparky
Baby Dragon
Firecracker Valkyrie Witch
Witch
Valkyrie Baby Dragon
Sparky
Minion Horde Valkyrie Golden Knight
Golden Knight
Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Baby Dragon Sparky Golden Knight
Minion Horde Sparky Firecracker Valkyrie Witch
Minion Horde Witch Sparky Valkyrie
Minion Horde Witch Sparky Firecracker Valkyrie
Firecracker Valkyrie Sparky
Firecracker Valkyrie Baby Dragon
Minion Horde Firecracker Baby Dragon Witch
Valkyrie Baby Dragon Sparky Golden Knight
Minion Horde Witch Sparky
Firecracker Minion Horde Valkyrie Sparky
Minion Horde Valkyrie Witch Firecracker Baby Dragon
Minion Horde Firecracker Baby Dragon Witch
Minion Horde Sparky Valkyrie Witch
Valkyrie Sparky Firecracker Minion Horde Baby Dragon Witch Golden Knight
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Sparky Firecracker Valkyrie Witch
Valkyrie Firecracker Minion Horde Baby Dragon Witch Golden Knight
Valkyrie Baby Dragon Witch Firecracker
Sparky
Valkyrie Firecracker Minion Horde Baby Dragon Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Sparky
Firecracker Valkyrie Baby Dragon
Minion Horde Valkyrie Witch Sparky Golden Knight
Valkyrie Minion Horde Sparky
Minion Horde Valkyrie Witch Sparky
Firecracker Minion Horde Baby Dragon Witch
Sparky Minion Horde Valkyrie Witch
Minion Horde Valkyrie Sparky
Minion Horde Firecracker Valkyrie Baby Dragon Witch Sparky
Witch Minion Horde Sparky
Minion Horde Valkyrie Witch Sparky Golden Knight
Valkyrie
Minion Horde Valkyrie Witch Sparky Golden Knight
Firecracker Minion Horde Valkyrie Baby Dragon Witch Sparky
Witch Sparky Firecracker Minion Horde Valkyrie Baby Dragon Golden Knight
Valkyrie Firecracker Minion Horde Baby Dragon Witch Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Baby Dragon Sparky Golden Knight
Firecracker Baby Dragon Golden Knight
Minion Horde Baby Dragon Sparky
Firecracker Valkyrie Sparky
Firecracker Minion Horde Valkyrie Baby Dragon Sparky
Firecracker Minion Horde Baby Dragon Witch
Firecracker Minion Horde Baby Dragon Witch Sparky
Firecracker Baby Dragon
Firecracker Golden Knight
Minion Horde Sparky
Firecracker Minion Horde Valkyrie Sparky Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky Golden Knight
Firecracker Minion Horde Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Minion Horde Baby Dragon Witch Sparky Golden Knight
Firecracker Minion Horde Baby Dragon Sparky
Sparky
Minion Horde Sparky
Firecracker Baby Dragon Sparky
Firecracker Valkyrie Baby Dragon Witch Golden Knight
Minion Horde Baby Dragon Sparky
Sparky
Minion Horde Baby Dragon
Firecracker Valkyrie Baby Dragon Witch Sparky
Minion Horde Witch
Firecracker Baby Dragon Witch Sparky Golden Knight
Baby Dragon Witch Sparky Golden Knight
Firecracker Baby Dragon Sparky Golden Knight
Firecracker Minion Horde Baby Dragon Witch Sparky
Firecracker Minion Horde Witch
Minion Horde Sparky
Minion Horde Sparky
Firecracker Minion Horde Sparky
Minion Horde Sparky
Firecracker Sparky
Minion Horde Witch
Firecracker Baby Dragon Witch
Firecracker Minion Horde Valkyrie Baby Dragon Sparky
Firecracker Baby Dragon
Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Baby Dragon Witch Sparky Golden Knight
Firecracker Witch
Firecracker Baby Dragon Witch Sparky Golden Knight
Sparky
Firecracker Sparky

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