My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Dark Prince Prince
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Witch
Zap
Minion Horde Goblin Barrel Skeleton Army Dark Prince Witch Prince
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Dark Prince Witch Magic Archer
The Log
Goblin Barrel Skeleton Army Dark Prince Witch Prince
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Minion Horde Valkyrie Goblin Barrel Skeleton Army Dark Prince Witch Prince Magic Archer
Fireball
Minion Horde Goblin Barrel Skeleton Army Witch Magic Archer
Poison
Minion Horde Skeleton Army Witch Magic Archer
Lightning
Valkyrie Dark Prince Witch Prince Magic Archer
Rocket
Minion Horde Valkyrie Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Dark Prince Magic Archer Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Dark Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince Prince
Valkyrie
Goblin Barrel Prince Dark Prince Witch Magic Archer
Goblin Barrel
Valkyrie Dark Prince Prince Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Prince Minion Horde Valkyrie Witch Magic Archer
Witch
Valkyrie Dark Prince Prince
Prince
Valkyrie Goblin Barrel Dark Prince Minion Horde Witch Magic Archer
Magic Archer
Valkyrie Dark Prince Prince

Defense Synergies 0 10

Minion Horde
Valkyrie
Witch Prince Magic Archer
Goblin Barrel
Skeleton Army
Prince Magic Archer
Dark Prince
Witch Prince Magic Archer
Witch
Valkyrie Dark Prince Prince
Prince
Valkyrie Skeleton Army Dark Prince Witch Magic Archer
Magic Archer
Valkyrie Skeleton Army Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Magic Archer
Minion Horde Skeleton Army Valkyrie Dark Prince Witch Prince
Minion Horde Skeleton Army Witch Prince Valkyrie Dark Prince
Minion Horde Skeleton Army Witch Prince Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince Prince
Skeleton Army Valkyrie Dark Prince Magic Archer
Minion Horde Witch Magic Archer
Valkyrie Magic Archer
Minion Horde Witch Skeleton Army Prince
Skeleton Army Minion Horde Valkyrie Dark Prince Prince
Minion Horde Valkyrie Skeleton Army Witch Dark Prince Magic Archer
Minion Horde Witch Magic Archer
Minion Horde Skeleton Army Prince Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Minion Horde Dark Prince Witch Prince Magic Archer
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Prince
Minion Horde Valkyrie Skeleton Army Dark Prince Witch Prince
Minion Horde Valkyrie Skeleton Army Dark Prince Witch Prince Magic Archer
Valkyrie Witch Dark Prince Magic Archer
Prince
Valkyrie Skeleton Army Dark Prince Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince Witch Prince
Valkyrie Prince Magic Archer
Skeleton Army Minion Horde Valkyrie Dark Prince Witch Prince
Valkyrie Skeleton Army Dark Prince Prince Minion Horde
Minion Horde Valkyrie Skeleton Army Dark Prince Witch Prince
Minion Horde Witch Magic Archer
Skeleton Army Dark Prince Prince Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army Dark Prince Prince
Minion Horde Valkyrie Skeleton Army Dark Prince Witch Prince Magic Archer
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Dark Prince Witch Prince
Skeleton Army Valkyrie Dark Prince Prince
Skeleton Army Dark Prince Prince Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army Witch Magic Archer
Skeleton Army Witch Minion Horde Valkyrie Dark Prince Prince Magic Archer
Valkyrie Minion Horde Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie
Magic Archer
Minion Horde Magic Archer
Valkyrie Dark Prince Prince
Minion Horde Valkyrie Dark Prince Magic Archer
Minion Horde Witch Magic Archer
Minion Horde Witch Magic Archer
Magic Archer
Minion Horde Prince
Minion Horde Valkyrie Dark Prince Prince Magic Archer
Magic Archer
Magic Archer
Minion Horde Magic Archer
Prince Magic Archer
Minion Horde Witch Magic Archer
Magic Archer Minion Horde
Minion Horde
Dark Prince Prince Magic Archer
Valkyrie Witch Magic Archer
Minion Horde Prince Magic Archer
Prince
Minion Horde
Valkyrie Dark Prince Witch Magic Archer
Minion Horde Witch
Witch Magic Archer
Witch Prince Magic Archer
Magic Archer
Minion Horde Witch Magic Archer
Minion Horde Witch
Minion Horde
Minion Horde Magic Archer
Minion Horde Magic Archer
Minion Horde Prince
Magic Archer
Minion Horde Skeleton Army Dark Prince Witch Prince Magic Archer
Witch Magic Archer
Minion Horde Valkyrie Dark Prince Prince Magic Archer
Magic Archer
Minion Horde Dark Prince Prince
Minion Horde Witch Magic Archer
Witch Magic Archer
Dark Prince Witch Prince Magic Archer
Prince

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